JUMP

Released:
Found on: smwc
Difficulty: 10

Standard: Very Hard

Download Patch File

Extra Files:

updates.txt

JUMP Update Information

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- version 1.04
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Bug Fixes

- Fixed the SRAM initialization patch which was obsolete and didn't properly
  cover all cases. Hopefully this modification can handle the save file problems
  on SD2SNES, etc.
- Fixed a retry bug that led you to the endless bonus room when mario was above
  the screen 00, i.e., screen FF. Thanks to levelengine for discovering this.

Level Changes

- "Back to the Future!"
   Replaced one obstacle with a new one introducing the physics of red ?
   switches.
- "Wigglertuff"
   Disabled wigglers to randomly change the direction so that the intended
   gimmick would work fine.
   Fixed minor stuffs such as rng-based bullet bill generators, the maximum
   speed of the fast autoscroll, etc.

Difficulty Changes

- "IMPETUOUS ATHLETIC"
   The level became a little harder by tweaking the placements of switch blocks.
- "- Bowser's Castle -"
   Toned down the laser room.
- "Shattered Dreams"
   Three rooms were toned down: 1-hidden, 2-right, and 3-hidden.

Misc Changes

- "Think Fast!"
   Custom music for this level was added.
- "Rock Climbing Rush"
   Scooter102089 changed some instruments of his port used by this level.
-  Created a shortcut from castle #6 to the warehouse. It will be revealed when
   you beat the castle normally. Thanks to Isocitration and Sebby19 for the
   suggestion.

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- version 1.03.1
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Level Changes

- "Coin Guides Are Always Accurate!"
   Redesigned the path of the secret exit completely.

Difficulty Changes

- "Crumbling Your Problems Away"
   Added a mushroom after the midway point.

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- version 1.03
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Level Changes

- "Into the Dark Forest"
   Redesigned the level completely.
- "Miscellaneous Monument"
   Fixed a section where you can be stuck forever. Thanks to ft029 for
   reporting this.

Bug Fixes

- Fixed a rare checkpoint glitch in the final boss battle.

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- version 1.02.1
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Bug Fixes

- Fixed a glitch that sometimes doesn't activate the overworld event when
  "Crumbling Your Problems Away" is beaten.
- Enabled the yoshi filter for the midway entrance of the Crumbling level.
- Fixed the tile problem in the ice world submap where mario's head used to
  have a higher priority than the tunnel if he's riding a yoshi.

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- version 1.02
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Level Changes

- "Roy's Terrible Sadistic Castle"
   Redesigned the layer 2 room.
- "Aquiferic Pressure"
   Added a text explaining that yoshi cannot pass the scrolling pipe.
   Redesigned the first half.
- "Coin Guides Are Always Accurate!"
   Redesigned the path of the normal exit completely.

Difficulty Changes

- "Euphoric Mushroom Backyard"
   Made the timer reset in the midpoint room.
- "PEEK-A-BOO!!"
   Nerfed the boss battle.
- "Fortress of Koumei's Trap"
   Eliminated the required backtracking with the blue yoshi.
- "Crumbling Your Problems Away"
   Added a midpoint.
- "Horse Eating Disorder"
   Increased the initial timer.
- "Bridge Engineering"
   Nerfed the fuzzball spam and the part of jumping on the chuck over the lava.
- "Fortress of the Giant Monsters"
   Made the timer reset in the boss room.
- "Wigglertuff"
   Added a yoshi at the beginning.
- "Keep a Positive Altitude"
   Added two extra midpoints.
- "Shell Shrine"
   Hid the status bar in the first room.
   Added a powerup(yellow switch block) in the second half.
- "Chains of Atrophy"
   Made the retry prompt respawn players at the beginning of each room in the
   2nd half (will be activated only when you grab the midway bar).
- "Disarray"
   Nerfed some of tougher obstacles; the note block section at the beginning
   and the red yoshi section.
- "Super Grand Ultra Marathon of Finalness"
   Removed the challenge of getting all dragon coins in a single shot.
   Nerfed minor stuffs all along the level.
- "Miscellaneous Monument"
   Added objects that will allow you to skip some puzzles once you beat them.
   Added a message box giving a hint about blue koopas.

Bug Fixes

- Fixed the music glitch of the retry prompt in "1F8" that occurred when you
  have only one life.
- Fixed a section where you can be stuck until time is up in "Spring Green
  Spelunking". Thanks to QubicTom and morsel/morceau for finding this glitch.
- Fixed an odd yoshi glitch happening after beating a boss in level 18.
- Replaced map16 yellow switch blocks with correct objects in "Disco Dance
  Party". Thanks to Isocitration for reporting this.
- Fixed minor cutoffs in "Suspicious Warehouse" and the pipe room of "Bowser's
  Castle".
- Added the second author of "Suspicious Warehouse" in the dialogue.

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- version 1.01
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Level Changes

- "PEEK-A-BOO!!"
   Toned down the difficulty of some obstacles.
- "The Cave of Layer2"
   Fixed two sections where you can be stuck forever. Thanks to Jolpengammler
   and morsel/morceau for reporting these.
- "Bridge Engineering"
   Put indicating coins on the shortcut pipe that appears when you revisit the
   first sublevel after passing through it.
- "Disco Dance Party"
   Fixed a section where you can be stuck forever. Thanks to morsel/morceau for
   reporting this.
- "Super Grand Ultra Marathon of Finalness"
   Made it possible to kill homing thwomps with a star.
- "1F8"
   Added invisible midway points that automatically save your progress as it's
   possible to exit the level unintentionally.

Bug Fixes

- Fixed the music fading issue which happened when mario and luigi are in the
  same map. Thanks to morsel/morceau for reporting this.
- Fixed a bug regarding the line guide hack which crashed ZMZ 1.09(bsnes) in the
  2nd right room of "Shattered Dreams". Thanks to lolyoshi for reporting this.