JUMP









Standard: Very Hard
Extra Files:
updates.txt
JUMP Update Information
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- version 1.04
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Bug Fixes
- Fixed the SRAM initialization patch which was obsolete and didn't properly
cover all cases. Hopefully this modification can handle the save file problems
on SD2SNES, etc.
- Fixed a retry bug that led you to the endless bonus room when mario was above
the screen 00, i.e., screen FF. Thanks to levelengine for discovering this.
Level Changes
- "Back to the Future!"
Replaced one obstacle with a new one introducing the physics of red ?
switches.
- "Wigglertuff"
Disabled wigglers to randomly change the direction so that the intended
gimmick would work fine.
Fixed minor stuffs such as rng-based bullet bill generators, the maximum
speed of the fast autoscroll, etc.
Difficulty Changes
- "IMPETUOUS ATHLETIC"
The level became a little harder by tweaking the placements of switch blocks.
- "- Bowser's Castle -"
Toned down the laser room.
- "Shattered Dreams"
Three rooms were toned down: 1-hidden, 2-right, and 3-hidden.
Misc Changes
- "Think Fast!"
Custom music for this level was added.
- "Rock Climbing Rush"
Scooter102089 changed some instruments of his port used by this level.
- Created a shortcut from castle #6 to the warehouse. It will be revealed when
you beat the castle normally. Thanks to Isocitration and Sebby19 for the
suggestion.
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- version 1.03.1
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Level Changes
- "Coin Guides Are Always Accurate!"
Redesigned the path of the secret exit completely.
Difficulty Changes
- "Crumbling Your Problems Away"
Added a mushroom after the midway point.
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- version 1.03
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Level Changes
- "Into the Dark Forest"
Redesigned the level completely.
- "Miscellaneous Monument"
Fixed a section where you can be stuck forever. Thanks to ft029 for
reporting this.
Bug Fixes
- Fixed a rare checkpoint glitch in the final boss battle.
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- version 1.02.1
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Bug Fixes
- Fixed a glitch that sometimes doesn't activate the overworld event when
"Crumbling Your Problems Away" is beaten.
- Enabled the yoshi filter for the midway entrance of the Crumbling level.
- Fixed the tile problem in the ice world submap where mario's head used to
have a higher priority than the tunnel if he's riding a yoshi.
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- version 1.02
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Level Changes
- "Roy's Terrible Sadistic Castle"
Redesigned the layer 2 room.
- "Aquiferic Pressure"
Added a text explaining that yoshi cannot pass the scrolling pipe.
Redesigned the first half.
- "Coin Guides Are Always Accurate!"
Redesigned the path of the normal exit completely.
Difficulty Changes
- "Euphoric Mushroom Backyard"
Made the timer reset in the midpoint room.
- "PEEK-A-BOO!!"
Nerfed the boss battle.
- "Fortress of Koumei's Trap"
Eliminated the required backtracking with the blue yoshi.
- "Crumbling Your Problems Away"
Added a midpoint.
- "Horse Eating Disorder"
Increased the initial timer.
- "Bridge Engineering"
Nerfed the fuzzball spam and the part of jumping on the chuck over the lava.
- "Fortress of the Giant Monsters"
Made the timer reset in the boss room.
- "Wigglertuff"
Added a yoshi at the beginning.
- "Keep a Positive Altitude"
Added two extra midpoints.
- "Shell Shrine"
Hid the status bar in the first room.
Added a powerup(yellow switch block) in the second half.
- "Chains of Atrophy"
Made the retry prompt respawn players at the beginning of each room in the
2nd half (will be activated only when you grab the midway bar).
- "Disarray"
Nerfed some of tougher obstacles; the note block section at the beginning
and the red yoshi section.
- "Super Grand Ultra Marathon of Finalness"
Removed the challenge of getting all dragon coins in a single shot.
Nerfed minor stuffs all along the level.
- "Miscellaneous Monument"
Added objects that will allow you to skip some puzzles once you beat them.
Added a message box giving a hint about blue koopas.
Bug Fixes
- Fixed the music glitch of the retry prompt in "1F8" that occurred when you
have only one life.
- Fixed a section where you can be stuck until time is up in "Spring Green
Spelunking". Thanks to QubicTom and morsel/morceau for finding this glitch.
- Fixed an odd yoshi glitch happening after beating a boss in level 18.
- Replaced map16 yellow switch blocks with correct objects in "Disco Dance
Party". Thanks to Isocitration for reporting this.
- Fixed minor cutoffs in "Suspicious Warehouse" and the pipe room of "Bowser's
Castle".
- Added the second author of "Suspicious Warehouse" in the dialogue.
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- version 1.01
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Level Changes
- "PEEK-A-BOO!!"
Toned down the difficulty of some obstacles.
- "The Cave of Layer2"
Fixed two sections where you can be stuck forever. Thanks to Jolpengammler
and morsel/morceau for reporting these.
- "Bridge Engineering"
Put indicating coins on the shortcut pipe that appears when you revisit the
first sublevel after passing through it.
- "Disco Dance Party"
Fixed a section where you can be stuck forever. Thanks to morsel/morceau for
reporting this.
- "Super Grand Ultra Marathon of Finalness"
Made it possible to kill homing thwomps with a star.
- "1F8"
Added invisible midway points that automatically save your progress as it's
possible to exit the level unintentionally.
Bug Fixes
- Fixed the music fading issue which happened when mario and luigi are in the
same map. Thanks to morsel/morceau for reporting this.
- Fixed a bug regarding the line guide hack which crashed ZMZ 1.09(bsnes) in the
2nd right room of "Shattered Dreams". Thanks to lolyoshi for reporting this.