Item Abuse 3












The conclusion of the infamous Item Abuse trilogy.
The final episode was due to the product of 3 years of on-and-off work, with the approximately 40% of the past 2 months being dedicated solely to this project. And after furiously being frustrated at even beating my own level, it is completed (and hopefully without any major breaks to be found).
Over the course of designing each room, I was able to realize that the similarities between Item Abuse 1 and Item Abuse 2 were atrocious, and that is one of the major things I tried to sway away with the third one. In addition, I really wanted Item Abuse 3 to be known as the level in the series that really sticks out to everyone, which mainly meant increased difficulty. In retrospect to most Tool-Assisted Speedrunners, Item Abuse and Item Abuse 2 may be known as the “average difficulty level,” which is still much more difficult compared to the normal Super Mario World hack. Here, I wanted to really push the limits to even Tool-Assisted Speedrunners.
Another I focused on were the palettes, as I did not like the ones I used in the former levels. If you look carefully, I tried to follow a day-to-night theme, starting with sunrise in the first room (and introduction), slowly gradually transitioning to midnight in the final room. Also a special thanks to GBreezeSunset for helping me with the palettes.
Anyone who can complete this is pretty much mentally insane.