Glow









The color has been stolen and it’s up to some random person to get them back! That’s really all there is to the story
This hack’s visuals are based on those found in GameBoy games. The difficulty is also pretty reminiscent of older 8-bit games, being mostly trial and error (but you have infinite lives so it’s more forgiving).
There are 8 levels and 11 exits. The 3 main levels have secret exits unlocked by collecting all 4 broken orb things without dying. The levels they unlock aren’t very important in this demo, but they will be in the full version. Just think of them as extra challenges. There’s also 1 boss fight in the demo.
As for non-vanilla stuff in the hack, there’s wall jumps, the player’s hitbox is always small, the retry system patch is used, and there’s a bunch of custom stuff.
Extra Files:
Demo credits.txt
CREDITS:
MUSIC:
Title (Tower of Heaven - Stairway to Revelation by Rilla Roo)
Colorless Island (Secret of Mana - I Won't Forget by tcdw)
World Without Color (Tower of Heaven - Pillars of Creation by Janno27)
Secret Area (Secret of Mana - Whisper and Mantra ~ Mana Palace Theme 2 by Wakana)
Lonely House (Love Escalator - Angelic Face by tcdw)
Friendly Faces (Rain Covered City by Pinci)
Forgotten Land (VLDC7 - Cave Map by Lui)
Switch Zone (Star Force Intro - Main Theme by tcdw)
Warm Wilds (VLDC8 - Forest map by Lui)
Flaming Forest (Funky Forest by Redngreen)
Sunset Sea (Touhou ~ UFO - At the End of Spring by bebn legg)
Crumbled Canyon (Rudra no Hihou - King of the Mountain by Maxodex)
Cherry Blossom Gardens (Oriental Garden by HaruMKT)
Battle on the Sea (Mega Man X - Spark Mandrill by Teows)
Ancient Caverns (Metroid - Norfair) by Big Al
Monochrome Area (Streets of Rage 2 - Dreamer by Lui)
Chromatic Battle (Earthbound - Pokey Means Business by SiameseTwins)
GRAPHICS:
Me (except for the background palm trees and water, those are form Kirby's Dreamland and Kirby's Adventure)
SPRITES:
Iggy boss by Major Flare
Fire Pillar by Imamelia
Cluster sprites by Ladida
Marine pop by Nimono and smkdan
Npc by WhiteYoshiEgg
Nipper by Imamelia
Flying bird by Erik
Minecart by Masashi27
BLOCKS:
Mario Solid and Sprite Solid Blocks by ASMagician Maks
One use note block by Darolac
Switch blocks by MarioE
Yoshi coin teleport by Iceguy
Camera scroll block by MagmaMouse
Event teleport by WhiteYoshiEgg
Pass-through hurt block (Hurt / Death Block for Kaizo / Pit Hacks) by dacin
PATCHES:
Remove Status Bar by Lui
Wall Kick by MarioE
No More Sprite Tile Limits v1.2 by Arujus, MathOnNapkins, Tattletale, V'Lanta'la'mana'ma'nisha, Vitor Vilela, edit1754
Retry System (+ multiple checkpoints) v2.06a by Worldpeace
Minimalist course clear by Lui & Wiiqwertyuiop
UBERASM:
Cutscene Mode by Blind Devil
TOOLS:
Lunar Magic by FuSoYa
Asar by Alcaro
Addmusick by Kipernal
UberASM Tool by Vito Vilela
SMWTileEdit by Vitor Vilela
GPS by TheBiob, p4plus2
PIXI by Atari2.0, JackTheSpades, Tattletale
Flips by Alcaro
I hope I credited everyone
ENEMY NAMES & Inspirations/Name Origins (Pointless, but why not):
Galoomba: Oren (Japanese word for orange: orenji)
Koopa Troopa: Hatomato (tomato, wears a hat)
Blue Koopa: Madomato (a mad Hatomato)
Spiny: Spineapple (pineapple, has spikes)
Hopping Flame: Pep (pepper, flame = spicy)
Piranha Plant: Piri Plant (piri piri pepper, fire breath = spicy)
Monty Mole: Chasin' Beety (beet (even though it's a turnip), chases you)
Pokey: Spineapple Salad (stacked spineapples)
Cheep Cheep: Lamari (calamari even though it's meant to be an octopus)
Rip Van Fish: Kan (Japanese word for crab: kani)
Urchin: Uniman (Japanese word for sea urchin: uni)
Muncher (...)
Nipper Plant: Pseudo Muncher (...)