Gaia









Kaizo: Intermediate
Extra Files:
Music List.txt
Music: Game: Ported By:
When You Wish Upon a Star Aging Cassette Samantha
Unknown Song 2 Sword World SFC 2 Samantha
Vale Golden Sun RednGreen
Yeti Caves Spelunky Dippy
Shop Waterworld KevinM
Milky Way Wishes Kirby Super Star Ultima
Star Way Paper Mario Samantha
Secret of the Forest Chrono Trigger RednGreen
Dark World Final Fantasy VI Samantha
Alec's Log House Mother 3 Wakana
Strange Medicine Trails of Mana MasterLink
Mt. Koltz Final Fantasy VI EDIT3333
Panakeian Temple Alcahest KevinM
Freeze Tales of Phantasia Tamaki
City Ninja Warriors KevinM
Exciting Adventures Custom Ruberjig
Aquarius Castlevania III Lui
Castle of the Four Gods Shin Megami Tensei Samantha
Museum Rock Man & Forte KevinM
Splash Blue Mega Man 9 Slash Man
Clocktowers Beneath the Sea A Hat in Time Pinci
Cherry Tree Bridge Etrian Odyssey II Maxodex
Evening Star Knuckles' Chaotix Bebn Legg
Windmill Peak A Hat in Time Maxodex
Game BGM 6 NBA Give 'N Go DanTheVP
Subversive Awareness Battle Garegga Dippy
LA07 Lemon Angel Sinc-X
Lonely Halls Secret of Evermore Musicalman
Snowpoint City Pokemon Diamond/Pearl/Platinum KevinM
Press Garden Zone Act 2 Sonic Mania Giftshaven
Thunder Blade Thunder Blade Ultima
Sigma Stage 2 Mega Man X tcdw
Electric Talk Trails of Mana Wakana
Don't Wait Until the Night Haunted Castle Hooded Edge
-aka Last Belmont Standing Castlevania: Aria of Sorrow
Rainbow Tylenol Kitsune^2 Tcdw
Prox Golden Sun:The Lost Age RednGreen
Last Battle Romancing SaGa 2 MasterLink
Solitary Shinobi 3 Nicoke42
Last Battle Final Fantasy Adventure 6646
The Opening Of A Journey SaGa Frontier Pinci
The Starry Cradle Custom RednGreen
readme.txt
This is a vanilla kaizo light hack focusing on platforming.
Most checkpoints are around 30 in-game seconds.
This hack features:
-23 exits
-custom palettes
-custom music
-instant retry
-and several other quality of life patches
I strived to avoid tradition Kaizo obstacles.
Usually stuff that annoyed me when playing my first few kaizo hacks.
Don't expect to see:
-shell jumps (the kind where you jump, throw shell at wall, then bounce off it)
-bouncing on disco shells
-line-guided platforms that immediately fall
-hidden kaizo blocks
-trolls in general
Overall, I wouldn't call this an introductory hack because of its heavy usage of regrabs, but
I do feel it falls under the beginner umbrella.
v1.01
-this is just a very minor update that adds some arrows to the second half of "Unstable Tunnel"
to make a setup in the level more clear and dissuade the player from trying a very tight setup.
v1.1
-fixed a problem with layer 3 in "Yoshi's Getaway" so that the message block actually displays a message
-added the rope fix patch to fix a problem in "Starry Stratosphere"
-added a few munchers to fix some cheese in "Lesser Rift"
-moved a muncher in "Unstable Tunnel" to prevent the player from trying a much tighter path through the level
-also in "Unstable Tunnel", changed some layer 1 ground to layer 2 so the player is forced to move forward
-added a few blocks to prevent cheese in the second half of "Crimson Peaks"
-fixed some cheese with the mechakoopa in the third room of "Narrow Valley"
v1.2
Major Changes
-second half of "Unstable Tunnel"
-second half of "Pokey Pounce"
-first half of "Dirty Ghost House"
-second half of "Log Harbor"
Minor Changes
-adjusted flying question blocks to make camera better in "Hot Head Hollow"
-adjusted graphical issues in "Chilly Grotto"
-removed useless munchers and made a pokey jump less tight in first half of "Pokey Pounce"
-added some helper spikes in the second half of "Dirty Ghost House"
-added lava floor to prevent possible cheese in second half of "Crimson Peaks"
-removed cheese in first half and changed death log graphic to look more deadly in "Log Harbor"
-added sprite destroyers under the level to decheese "Key Beneath the Sea"
-removed first two spikes and changed the parakoopa jumps in first half of "Sunset Sky"
-added some jumps in second half of "Dark Night"
-adjusted background palette in "Flooded Palace"
-made first jump easier in the first half, changed ending in first half,
and made first and last jump easier in the second half "The Mole Toll"
-shortened first half, prevented goomba duplication in second half, and fixed the level music in "Dusty Ghost House"
-changed the final climb so it is easier to get p-speed in "Boo's House"
-changed spike palette in "Dirty Ghost House", "Dusty Ghost House", and "Boo's House"
-shortened some overworld events