EVW










A hack with a variety of level ideas. Not meant to be ordinary, but instead weird, interesting, and unique. There is no common theme, each level is a whole new style. Packed inside is a solutions file. Please read it if you get stuck on any of the games puzzles.
Update: Endless bonus room fixed, mission in Kaizo Breaker made more clear, some easy moons removed plus a few other things.
fixme: Custom music broken in accurate emulators.
Extra Files:
EVW credits.txt
Blocktool Rockers
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Movement Block Jonathan Wilson
Oneway Block
Mario Only Block
No mario block
50+ time block
small mario block
Teleport Block
Random Exit
Switchable Blocks
Appear/Dissapear block HyperHacker
Animated Hurt Block
Bounce Block
Time Block
Jump Block
Changing Block Dustin Howett
wall jump Ersanio
Sensitive Brick Bouche
Instant Kill Block
Wrong Blcok
Right Blocks
Smashable Brick FuSoYa
Poison air AlexJS
Anticoin SL
Slippery Spriters
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beezo_rideable.cfg mikeyk
firebar.cfg
roto_disc.cfg
classic_goomba.cfg
hammer_bro.cfg
anti_boo.cfg
shyguy_rideable_red.cfg
classic_green_koopa.cfg
snift_rideable_blue.cfg
thwomp_left.cfg
Panser.cfg
phanto.cfg
grand_firebar.cfg
venus.cfg
boomerang_bro.cfg
para_beetle.cfg
electricity.cfg
diag_bill.cfg
fire_bro_m.cfg mirumo999
newbieboss.cfg Maxx
door_locked.cfg Davros
npc3.cfg Dispari Scuro
AutoWalk.cfg Black Yoshi
AutoRun.cfg
cutscene_generator.cfg Dinomar
punch.cfg Schwa
Vertical_Scroll.cfg Jimmy52905
Patchy Patches
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Free Scroll Matrik
Fast Rom d4s, Roy
HurtFix BMF54123
ExGFX Ripers
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Snifit
Aquamentus
X-King [BG] Castlevania: Dawn of Sorrow - Lost Village
Testy Testers
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Hadron
Midna
Mariofan1000
BdSwim
Artsy3
Music helpers
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Midi Guy- Popple Battle
Shy Guys Toy Box
SuperTails-
Kirby and the Amazing Mirror - Radish Ruins
Nameless- Final Fantasy 2 Kashuon Castle
SNN- Actraiser Northwall
Dog Maze
J.J- Stickerbrush Symphony
Special Thanks to Lunar Magic Creator FuSoYa
and Nintendo for creating such an awesome original game!
Thank you all, both direct supporters and people who submitted
helpful sprites, blocks, music, patches on SMWC.
Without your help I wouldn't of been able to create this hack.
I would also like to thank you the player for downloading this.
I truly hope everyone enjoys this finished hack that took
4-5 months to complete!
-Snifit
Puzzel solutions.txt
Use these only if neccessary:
Spoilers***************************
Kaizo Breaker
------------------
#In room 1 you can find invisible coin blocks to bypass the entire section.
#Room 2 find a vine to hit a p-switch, a spring will fall down over
by the munchers. Later touch the left side of the cement blocks
withholding the star to break them
#Room 3 one brown block is a bush tile, you can then easily
get the p-switch that should be use right away. You'll be able to
run up the coin turned blocks to skip a insane section. Then
grab the spring and use it to jump to the highest block
ahead. Simple stroll to the exit awaits you!
Trilogy Castle
------------------
There is a key at start of the first section when in the SMB2 version.The door
is at the opposite end of the section.
Yoshi n Berry
------------------
At the end of the first section use yoshi to hop off the black berries
and reach a moon, leave yosh to continue left for a secret
section.
Source of Variety
---------------------
#Be quick in the poison temple, air bubbles restore time, gas
takes it away (fast).
#Yellow blocks disappear after 4 hits to the boss.
#The upside down black Q is the exit in the checkerboard section.
Confusion
-------------
#Beware red unless distance shows movement
Means red hurts you it the BG is still.
Only Sections 2,3 have movement. (Secret section also has
movement)
#Blue is good until it rains
Pretty easy, blue hurts you in the rain section.
#Squares can be fatal in their domain
Actually cubes their domain should be obvious section 3.
All will hurt you, green ones will kill you instantly.
#What is this color pattern you ask? See below
green platform
yellow coin
blue spring
red hurt
green hurt
yellow platform
blue coin
red spring
green spring
yellow hurt
blue platform
red coin
green coin
yellow jump
blue hurt
red hurt (Movement rule overrides color pattern otherwise would be platform)
See the simple pattern?
#At the end use the second pair of circles as a pipe.
Disruptive Castle
---------------------
#Past the red room is a endless hall, look at the cracks on the floor
the fourth one can be destroyed by a spin jump.
#Yellow room
3 blocks space 2blocks space 5blocks space 4blocks 7blocks space
8blocks double space 1block space 3blocks space 4blocks space
7blocks space just walk from their.
(Jumping as far as you can go can also work)
#Orange room
Don't touch odd number rows
i.e () this is odd numbered (3 blocks tall)
()
()
() This is safe since it's even (2 blocks tall)
()
Next is the fake endless hall.
#Fake Endless Hall
Run to the very end this is no endless hall!
#Red Room
Ignore the green key, find the real one 7th from the right.
#Key Hall
Near the center of the hall is a glowing keyhole. Put the key in
and press up to progress.
Disfunctional
-----------------
Section 3 revisited has a key at the top left. The door
is far right in section 4.