Entropy

Released:
By: Drkrdnk
Found on: smwc
Difficulty: 6.5

Thanks for playing and enjoying my previous release, Ambivalence. This one should be more difficult but I would guess that it peaks at mid-intermediate.

  • Linear overworld path with 16 exits
  • Vanilla gameplay with a couple of custom blocks from the Romhack Races baserom
  • Vanilla tile mix graphics with occasional custom stuff
  • Sections are 30-40 in-game seconds (20-27 real seconds)
  • Item tricks including shells, p-switches and springboards
  • One cape level with slow-flying and speed control
  • Custom soundtrack with all music ported by Ahrion
  • Automatic save - midways included
  • No bosses - instead there are 3 short puzzles to test your game knowledge
  • No secrets
  • No kaizo blocks but 1 or 2 “trolls” depending on your definition

This was made over the period of 6 months almost entirely on-stream. Thank you so much to those who supported this endeavour in any way.

The soundtrack is available on YouTube in this playlist https://www.youtube.com/playlist?list=PLj0pDS6BTKMcZ7hIe9_G4CXPjKIghock0

Good luck and thank you for playing.

Download Patch File

Extra Files:

hints.txt

Here are a handful of hints for each puzzle.
Obviously there are spoilers here.

Don't scroll too far or you might reveal extra hints!













































-------------------------------------------------------------------------------
 Puzzle 1 - Flooded Dock
-------------------------------------------------------------------------------

* sprites that spawn at the topmost tile of the level will respawn immediately
  after despawning

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
* if an activated p-switch despawns before the 'crush' animation completes,
  it can be respawned and used again

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
* items that are bounced by blocks will move away from mario



















* even though small and super mario can jump the same height, super mario's
  extra height allows him to touch things a tile higher

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
* some carryable items are solid to mario and will prevent him from walking
  through them

-------------------------end of hints for this level---------------------------
  
  
  
  
  
  
  
  
  

  
  

  
  
  
-------------------------------------------------------------------------------
 Puzzle 2 - Haunted Forest
-------------------------------------------------------------------------------

* In the Romhack Races baserom, thrown grey shells require 2 bounces to stop
  moving. It changes color to green after the first bounce is used.
  In vanilla SMW it would appear green at all times
















  
* The 'eating block' sprite (which has the appearance of a brown block) will
  activate when mario stands on an actual brown block.

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
* Yellow coins become solid if a coin block is activated the tile below



















* When a shell-less koopa climbs into a '2 bounce shell', it becomes a
  low-bouncing parakoopa.

-------------------------end of hints for this level---------------------------
















-------------------------------------------------------------------------------
 Puzzle 3 - Pentacastle
-------------------------------------------------------------------------------

* You can re-enter the pipe to reset the room



















* If a silver p-switch is carried through a pipe, it will act as a blue
  p-switch despite its appearance
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
* If an enemy is transformed into a coin, it can be respawned unless the coin
  is collected
   
-------------------------end of hints for this level---------------------------  

readme.txt

             _                         
   ___ _ __ | |_ _ __ ___  _ __  _   _ 
  / _ \ '_ \| __| '__/ _ \| '_ \| | | |
 |  __/ | | | |_| | | (_) | |_) | |_| |
  \___|_| |_|\__|_|  \___/| .__/ \__, |
                          |_|    |___/ 

A kaizo Super Mario World romhack by drkrdnk
Released in August 2023

--------------------------------------------------------------------------------
 Description
--------------------------------------------------------------------------------

Thanks for playing and enjoying my previous release, Ambivalence. This one
should be more difficult but I would guess that it peaks at mid-intermediate.

- Linear overworld path with 16 exits
- Vanilla gameplay with a couple of custom blocks from the Romhack Races baserom
- Vanilla tile mix graphics with occasional custom stuff
- Sections are 30-40 in-game seconds (20-27 real seconds)
- Item tricks including shells, p-switches and springboards
- One cape level with slow-flying and speed control
- Custom soundtrack with all music ported by Ahrion
- Automatic save - midways included
- No bosses - instead there are 3 short puzzles to test your game knowledge
- No secrets
- No kaizo blocks but 1 or 2 "trolls" depending on your definition

This was made over the period of 6 months almost entirely on-stream. Thank you
so much to those who supported this endeavour in any way.

The soundtrack is available on YouTube in this playlist
https://www.youtube.com/playlist?list=PLj0pDS6BTKMcZ7hIe9_G4CXPjKIghock0

Good luck and thank you for playing.

--------------------------------------------------------------------------------
 Code
--------------------------------------------------------------------------------

Giant Eerie - Major Flare
Controller Read Optimization - by spooonsss
Minimalist Course Clear - Lui37
Hopping Flame Disassembly - ERSANIO
Jumping Piranha Plants Disassembly - imamelia
Sprite killer box - darolac
Layer 2 Screen Scrolling Pipes Fix - xamexer
On/Off Layer 2 Sound Bug Fix - hammerbrother
Disable Buttons - janklorde
Invisible Mario - Eduard
Constant Horizontal/Vertical Autoscroll - KevinM
Change Castle Re-Entry Input - Thomas
Fast Overworld Movement - WhiteYoshiEgg

--------------------------------------------------------------------------------
 Graphics
--------------------------------------------------------------------------------

Giant Eerie - LucasRCD, Wyatt

--------------------------------------------------------------------------------
 Music
--------------------------------------------------------------------------------

All ports by Ahrion

Title and Credits - Sledgehammer #2 by Chromag
Tutorial - Password by Jun Chikuma, Keita Hoshi
Main Overworld - Dawn of an old Era by David Newman
Under the Cliffs Overworld - A Piece for Freedom by Ghidorah

1. Richard Hills - Masters of Disguise by ko0x, Blz
2. Down the Drain - April Fools by Buzzer
3. Purple Caverns - Netro Intro by Kenet
4. Ricochet Ditch - Strange Land by Graff
5. Rexy Shores - Eat Shit And Die by Lizardking
6. Flooded Dock - Gametune 5 by Lizardking
7. Disco Temple - Seen High by Keita Hoshi, Shouhei Bandou
8. Mountain Stronghold - Ivan Ooze by Hiroyuki Iwatsuki, Haruo Ohashi
9. Cloudy Cliffs - A Dash of Freedom by Fabian Del Priore
10. Mushroom Skies - Yellowhale by Raina
11. Haunted Forest - Donyoku Kai by Tsukasa Masuko
12. Shifty House - Liberation by Spaceman
13. Cape Estate - Deja Vu by Misaki Okibe, Hidehito Aoki
14. Goomber Fort - Errorlevel 7 by Mr. Death
15. Fuzzy Cruisin' - Chanel n by Lluvia
16. Pentacastle - Ice Moss by SaxxonPike

--------------------------------------------------------------------------------
 Self Promo
--------------------------------------------------------------------------------

youtube.com/drkrdnk - New videos every day
twitch.tv/drkrdnk - Streams every day at late Australian time
Tags: #Kaizo