Entropy


















Thanks for playing and enjoying my previous release, Ambivalence. This one should be more difficult but I would guess that it peaks at mid-intermediate.
- Linear overworld path with 16 exits
- Vanilla gameplay with a couple of custom blocks from the Romhack Races baserom
- Vanilla tile mix graphics with occasional custom stuff
- Sections are 30-40 in-game seconds (20-27 real seconds)
- Item tricks including shells, p-switches and springboards
- One cape level with slow-flying and speed control
- Custom soundtrack with all music ported by Ahrion
- Automatic save - midways included
- No bosses - instead there are 3 short puzzles to test your game knowledge
- No secrets
- No kaizo blocks but 1 or 2 “trolls” depending on your definition
This was made over the period of 6 months almost entirely on-stream. Thank you so much to those who supported this endeavour in any way.
The soundtrack is available on YouTube in this playlist https://www.youtube.com/playlist?list=PLj0pDS6BTKMcZ7hIe9_G4CXPjKIghock0
Good luck and thank you for playing.
Extra Files:
hints.txt
Here are a handful of hints for each puzzle.
Obviously there are spoilers here.
Don't scroll too far or you might reveal extra hints!
-------------------------------------------------------------------------------
Puzzle 1 - Flooded Dock
-------------------------------------------------------------------------------
* sprites that spawn at the topmost tile of the level will respawn immediately
after despawning
* if an activated p-switch despawns before the 'crush' animation completes,
it can be respawned and used again
* items that are bounced by blocks will move away from mario
* even though small and super mario can jump the same height, super mario's
extra height allows him to touch things a tile higher
* some carryable items are solid to mario and will prevent him from walking
through them
-------------------------end of hints for this level---------------------------
-------------------------------------------------------------------------------
Puzzle 2 - Haunted Forest
-------------------------------------------------------------------------------
* In the Romhack Races baserom, thrown grey shells require 2 bounces to stop
moving. It changes color to green after the first bounce is used.
In vanilla SMW it would appear green at all times
* The 'eating block' sprite (which has the appearance of a brown block) will
activate when mario stands on an actual brown block.
* Yellow coins become solid if a coin block is activated the tile below
* When a shell-less koopa climbs into a '2 bounce shell', it becomes a
low-bouncing parakoopa.
-------------------------end of hints for this level---------------------------
-------------------------------------------------------------------------------
Puzzle 3 - Pentacastle
-------------------------------------------------------------------------------
* You can re-enter the pipe to reset the room
* If a silver p-switch is carried through a pipe, it will act as a blue
p-switch despite its appearance
* If an enemy is transformed into a coin, it can be respawned unless the coin
is collected
-------------------------end of hints for this level---------------------------
readme.txt
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A kaizo Super Mario World romhack by drkrdnk
Released in August 2023
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Description
--------------------------------------------------------------------------------
Thanks for playing and enjoying my previous release, Ambivalence. This one
should be more difficult but I would guess that it peaks at mid-intermediate.
- Linear overworld path with 16 exits
- Vanilla gameplay with a couple of custom blocks from the Romhack Races baserom
- Vanilla tile mix graphics with occasional custom stuff
- Sections are 30-40 in-game seconds (20-27 real seconds)
- Item tricks including shells, p-switches and springboards
- One cape level with slow-flying and speed control
- Custom soundtrack with all music ported by Ahrion
- Automatic save - midways included
- No bosses - instead there are 3 short puzzles to test your game knowledge
- No secrets
- No kaizo blocks but 1 or 2 "trolls" depending on your definition
This was made over the period of 6 months almost entirely on-stream. Thank you
so much to those who supported this endeavour in any way.
The soundtrack is available on YouTube in this playlist
https://www.youtube.com/playlist?list=PLj0pDS6BTKMcZ7hIe9_G4CXPjKIghock0
Good luck and thank you for playing.
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Code
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Giant Eerie - Major Flare
Controller Read Optimization - by spooonsss
Minimalist Course Clear - Lui37
Hopping Flame Disassembly - ERSANIO
Jumping Piranha Plants Disassembly - imamelia
Sprite killer box - darolac
Layer 2 Screen Scrolling Pipes Fix - xamexer
On/Off Layer 2 Sound Bug Fix - hammerbrother
Disable Buttons - janklorde
Invisible Mario - Eduard
Constant Horizontal/Vertical Autoscroll - KevinM
Change Castle Re-Entry Input - Thomas
Fast Overworld Movement - WhiteYoshiEgg
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Graphics
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Giant Eerie - LucasRCD, Wyatt
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Music
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All ports by Ahrion
Title and Credits - Sledgehammer #2 by Chromag
Tutorial - Password by Jun Chikuma, Keita Hoshi
Main Overworld - Dawn of an old Era by David Newman
Under the Cliffs Overworld - A Piece for Freedom by Ghidorah
1. Richard Hills - Masters of Disguise by ko0x, Blz
2. Down the Drain - April Fools by Buzzer
3. Purple Caverns - Netro Intro by Kenet
4. Ricochet Ditch - Strange Land by Graff
5. Rexy Shores - Eat Shit And Die by Lizardking
6. Flooded Dock - Gametune 5 by Lizardking
7. Disco Temple - Seen High by Keita Hoshi, Shouhei Bandou
8. Mountain Stronghold - Ivan Ooze by Hiroyuki Iwatsuki, Haruo Ohashi
9. Cloudy Cliffs - A Dash of Freedom by Fabian Del Priore
10. Mushroom Skies - Yellowhale by Raina
11. Haunted Forest - Donyoku Kai by Tsukasa Masuko
12. Shifty House - Liberation by Spaceman
13. Cape Estate - Deja Vu by Misaki Okibe, Hidehito Aoki
14. Goomber Fort - Errorlevel 7 by Mr. Death
15. Fuzzy Cruisin' - Chanel n by Lluvia
16. Pentacastle - Ice Moss by SaxxonPike
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Self Promo
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youtube.com/drkrdnk - New videos every day
twitch.tv/drkrdnk - Streams every day at late Australian time