Combo Breaker
















My first multi-level non-Kaizo hack (not my first hack). The hack’s name refers to the fact that it’s a break from my usual Kaizo style hacks as well as Mario’s vacation from Kaizo land. It’s mostly vanilla but with a few custom installments, the most abundant of which being custom music. Heavily influenced by the DKC series and the Vip series. Harder than the original SMW but easier than New Super Mario World. No real plot aside from Mario vacationing from Kaizo land and the troops attempting to bring him back. The prologue might look familiar if you’ve been following my videos (hint: GOD PAINFUL). Hope you have fun! P.S. Can you tell which level was named after an Avenged Sevenfold song?
Extra Files:
CBCredit.txt
List of custom musics and their authors:
Megaman 10 Nitroman's stage (title screen)-Tornado
WBIMW Biomecha (prologue)-Ersanio
The Lion Sleeps Tonight (Bush Gardens)-nipcen
Sonic Advance-stage clear (goal)-me
Blaster Master stage 1 (Bullet Bill Hill)-CloudFantasyVII
Castlevania AoS Castle Corridor (castle)-Holy Order Sol
Final Fantasy Adventure In Search of the Holy Sword (boss battle)-Holy Order Sol
Calm River (Cascade Clash)-mariomaniac444
Megaman X Octopus stage (sandy beach)-Ellipsis
Castlevania Adventure 2 Cloud Castle (Current Events [underwater])-spigmike
Dark Cave (cave)-Jascha
Now it Begins (Ghostly Galleon)-ThinkOneMoreTime
Super Bonk Blue Sky (main OW)-Lucas
Little Nemo Mushroom Forest (forest submap)-KilloZapit
Into the Dark Forest (forest levels)-Jimmy52905
DKC3 Water World (Lantern Lake)-Blind Devil
Mother 3 f-f-fire (Flaming Forest)-Tornado
Final Fantasy II Battle theme (bonus game)-CloudFantasyVII
GB camera animation (P-switch)-Lucas
Kirby Superstar Lollipop (star)-x-treme
Earthbound Onett (save house)-Supertails
Custom other stuff
Counterbreak (Yoshi)-Glyph Phoenix
No power up-Red Chameleon
Level ender (walk)-probably wiiqwertyuiop
Hex edits used
No spin jumping off of spiky enemies
Music still plays on the OW after a boss is defeated
A fix for the 'coin on top of a ? block' glitch (one of the secret exits would be impossible if I didn't use this hex edit)
What to look for in the next and/or future versions (besides more levels):
Some levels that didn't have secret exits before may use secret exits
Save houses may contain bonus games
Possibly some switch palaces