Claustrophobia

Released:
By: NaroGugul
Found on: smwc
Difficulty: 10

Kaizo: Expert

Download Patch File

Extra Files:

Version1.1Log.txt

=== Update log for Version 1.1 ===

-Overall, made the game a bit less tight and hopefully much more enjoyable / less frustrating;
-Fixed some cutoffs;
-Bettered the code of some custom blocks to avoid unintentional behavior/breaks;
-Made Mario interact with sprites every frame (Hopefully minimizing some of the jankiness);
-Some 3/3+ tile pockets replaced with 2 tiles pockets =);
-Widened or assisted most of the 1 tile gaps;
-Fine adjustments of some levels to make the intended route obvious/required;
-Patched so mario can walk closer to the border of the screen (fix rope jankiness of Room 70);
-Disabled overworld start/scroll;
-Added L+R suicide, in case of a softlock.
-Fixed softlocks just in case.



Level by level changes (Rooms not listed werent changed in any way):
Comments are very lazy though...

============ Rooms ============


Room 03 - Some modifications maybe make the intended way hopefully more obvious;
        - Fixed "magic" stuff so it always trigger;

Room 05 - Misc. modifications;

Room 08 - Made it less tight;

Room 09 - Fixed small cutoff;
	- Fixed muncher corner behavior;

Room 10 - Fixed possible softlock;

Room 13 - Moved the falling spring to the visible area;

Room 16 - Coin indicator for the bat;

Room 18 - Raised muncher ceiling 1 tile;

Room 19 - Minor changes;

Room 20 - Minor changes / a bit less tight;

Room 21 - Fixed P-switch corner behavior;
	- Other minor changes;

Room 22 - Minor changes;

Room 24 - Many changes;

Room 27 - Fixed possible softlock;

Room 28 - Fixed possible softlock;

Room 29 - Fixed Yoshi tongue gfx;

Room 30 - Fixed "magic" stuff to avoid unintended break;
	- Reduced 3 tile pocket to 2 tiles;
	- Counter measures to avoid "frame-rule";

Room 31 - Minor changes;

Room 33 - Misc. modifications;

Room 39 - Minor changes / a bit less tight;

Room 40 - Raplaced annoying blue kooppa;
	- Fixed disco shell block bug where it could resuscitate the shell;
	- Other minor change;

Room 41 - Some modifications;

Room 42 - Minor palette change in hope to minimize confusion;

Room 44 - Misc. modifications to avoid a bit of frustration and unintentional route;

Room 45 - Minor change;

Room 46 - Assisted 1 tile gap;

Room 51 - Raised the pipe 1 tile;

Room 54 - Misc. modifications;

Room 55 - Misc. modifications;
	- "Disabled" unintended key jumps at the end;

Room 57 - Minor changes to avoid confusion / unintended route;

Room 58 - Minor modification;

Room 59 - Reduced 4 tile pocket to 2 tiles;

Room 60 - Fixed behavior of the bottom left corner of the lava;

Room 61 - Changes to avoid confusion;

Room 63 - Changed bullets spawn position for a better timing;

Room 64 - Fixed weird saw rotation break;
	- Minor changes;

Room 65 - Minor change;

Room 66 - Minor change to avoid unintended strats;

Room 69 - Minor change;

Room 70 - Patched so mario can walk closer to the border of the screen (fix rope jankiness);

Room 71 - Misc. modifications;

Room 74 - Minor change on Blargg placement;

Room 75 - Fixed possible softlock;

Room 77 - Made so the block that kills the throw block dont ever kills the Chuck;

Room 79 - Misc. modifications;

Room 80 - Moved pipe 1 tile up;

Room 81 - Minor change;

Room 85 - Minor change;

============ Bosses ============

Boss 03 - Changed palette of side standable platforms trying do avoid confusion;

Boss 04 - Reworked a bit / changed palette;

Boss 10 - Patched so Mario interact with sprites every frame. Reduces significantly Marios "warp" when hit Reznors platform, though some very small dislocation can still occur;

Boss 12 - Minor change.

Version1.2.1Log.txt

- Fixed invisible spikes on room 42

Version1.2Log.txt

-Fixed the issue where double hit shells doest turned into disco shells. Mostly to avoid confusion;
-If you go too fast to the sides of screen it would kill mario.. i think ive managed to fix it;
-Made vertical pipes a little easier to enter;
-Removed fireballs from final boss;
-Small changes to final boss foreground tiles to make layer 2 more visible;
-Moved P-switch indicator a little bit up / added the room number below it;
-Applied Walljump Gitch Fix patch (Hopefully will fix wall clipping);
-Applied Double Spinjump Antifail patch;


Room 7: - Made golden spikes hitbox a little smaller;

Room 16: - Made golden spikes hitbox a little smaller;

Room 23: - Replaced Blue P-switch with Red P-switch;

Room 35: - Made HotHead easier to kill;

Room 44: - Fixed a small possible "cheese";

Room 47: - Made it impossible to be killed by the offscreen koopa;
	 - Made the hitbox of many lava tiles smaller to make the level more forgiving, specially on the way back (visually it looks the same);

Room 48: - Moved Spiny to reduce waiting time;

Room 49: - "Removed" 1 tile gap

Room 50: - Made the munchers hitbox a little smaller to make the level a bit more forgiving. Visually it looks the same tho.
	 - Removed 2 frame jump;
	
Room 53: - Made the level much less tight overall;

Room 65: - Made 1 jump less tight;

Room 69: - Made the 2nd super koopa spawned by the p-switch a little bit lower to make the jump a bit easier;

Room 74: - Made it a lot easier (after hit p-switch) / probably less janky;

Room 75: - Reduced waiting time;

Room 83: - Made the hitbox of some lava tiles smaller;





Boss 12: -Removed fireballs;
	 -Small changes to the foreground tiles to make layer 2 more visible;
Tags: #Kaizo