Claustrophobia















Kaizo: Expert
Extra Files:
Version1.1Log.txt
=== Update log for Version 1.1 ===
-Overall, made the game a bit less tight and hopefully much more enjoyable / less frustrating;
-Fixed some cutoffs;
-Bettered the code of some custom blocks to avoid unintentional behavior/breaks;
-Made Mario interact with sprites every frame (Hopefully minimizing some of the jankiness);
-Some 3/3+ tile pockets replaced with 2 tiles pockets =);
-Widened or assisted most of the 1 tile gaps;
-Fine adjustments of some levels to make the intended route obvious/required;
-Patched so mario can walk closer to the border of the screen (fix rope jankiness of Room 70);
-Disabled overworld start/scroll;
-Added L+R suicide, in case of a softlock.
-Fixed softlocks just in case.
Level by level changes (Rooms not listed werent changed in any way):
Comments are very lazy though...
============ Rooms ============
Room 03 - Some modifications maybe make the intended way hopefully more obvious;
- Fixed "magic" stuff so it always trigger;
Room 05 - Misc. modifications;
Room 08 - Made it less tight;
Room 09 - Fixed small cutoff;
- Fixed muncher corner behavior;
Room 10 - Fixed possible softlock;
Room 13 - Moved the falling spring to the visible area;
Room 16 - Coin indicator for the bat;
Room 18 - Raised muncher ceiling 1 tile;
Room 19 - Minor changes;
Room 20 - Minor changes / a bit less tight;
Room 21 - Fixed P-switch corner behavior;
- Other minor changes;
Room 22 - Minor changes;
Room 24 - Many changes;
Room 27 - Fixed possible softlock;
Room 28 - Fixed possible softlock;
Room 29 - Fixed Yoshi tongue gfx;
Room 30 - Fixed "magic" stuff to avoid unintended break;
- Reduced 3 tile pocket to 2 tiles;
- Counter measures to avoid "frame-rule";
Room 31 - Minor changes;
Room 33 - Misc. modifications;
Room 39 - Minor changes / a bit less tight;
Room 40 - Raplaced annoying blue kooppa;
- Fixed disco shell block bug where it could resuscitate the shell;
- Other minor change;
Room 41 - Some modifications;
Room 42 - Minor palette change in hope to minimize confusion;
Room 44 - Misc. modifications to avoid a bit of frustration and unintentional route;
Room 45 - Minor change;
Room 46 - Assisted 1 tile gap;
Room 51 - Raised the pipe 1 tile;
Room 54 - Misc. modifications;
Room 55 - Misc. modifications;
- "Disabled" unintended key jumps at the end;
Room 57 - Minor changes to avoid confusion / unintended route;
Room 58 - Minor modification;
Room 59 - Reduced 4 tile pocket to 2 tiles;
Room 60 - Fixed behavior of the bottom left corner of the lava;
Room 61 - Changes to avoid confusion;
Room 63 - Changed bullets spawn position for a better timing;
Room 64 - Fixed weird saw rotation break;
- Minor changes;
Room 65 - Minor change;
Room 66 - Minor change to avoid unintended strats;
Room 69 - Minor change;
Room 70 - Patched so mario can walk closer to the border of the screen (fix rope jankiness);
Room 71 - Misc. modifications;
Room 74 - Minor change on Blargg placement;
Room 75 - Fixed possible softlock;
Room 77 - Made so the block that kills the throw block dont ever kills the Chuck;
Room 79 - Misc. modifications;
Room 80 - Moved pipe 1 tile up;
Room 81 - Minor change;
Room 85 - Minor change;
============ Bosses ============
Boss 03 - Changed palette of side standable platforms trying do avoid confusion;
Boss 04 - Reworked a bit / changed palette;
Boss 10 - Patched so Mario interact with sprites every frame. Reduces significantly Marios "warp" when hit Reznors platform, though some very small dislocation can still occur;
Boss 12 - Minor change.
Version1.2.1Log.txt
- Fixed invisible spikes on room 42
Version1.2Log.txt
-Fixed the issue where double hit shells doest turned into disco shells. Mostly to avoid confusion;
-If you go too fast to the sides of screen it would kill mario.. i think ive managed to fix it;
-Made vertical pipes a little easier to enter;
-Removed fireballs from final boss;
-Small changes to final boss foreground tiles to make layer 2 more visible;
-Moved P-switch indicator a little bit up / added the room number below it;
-Applied Walljump Gitch Fix patch (Hopefully will fix wall clipping);
-Applied Double Spinjump Antifail patch;
Room 7: - Made golden spikes hitbox a little smaller;
Room 16: - Made golden spikes hitbox a little smaller;
Room 23: - Replaced Blue P-switch with Red P-switch;
Room 35: - Made HotHead easier to kill;
Room 44: - Fixed a small possible "cheese";
Room 47: - Made it impossible to be killed by the offscreen koopa;
- Made the hitbox of many lava tiles smaller to make the level more forgiving, specially on the way back (visually it looks the same);
Room 48: - Moved Spiny to reduce waiting time;
Room 49: - "Removed" 1 tile gap
Room 50: - Made the munchers hitbox a little smaller to make the level a bit more forgiving. Visually it looks the same tho.
- Removed 2 frame jump;
Room 53: - Made the level much less tight overall;
Room 65: - Made 1 jump less tight;
Room 69: - Made the 2nd super koopa spawned by the p-switch a little bit lower to make the jump a bit easier;
Room 74: - Made it a lot easier (after hit p-switch) / probably less janky;
Room 75: - Reduced waiting time;
Room 83: - Made the hitbox of some lava tiles smaller;
Boss 12: -Removed fireballs;
-Small changes to the foreground tiles to make layer 2 more visible;