Casio Mario World

Released:
By: Wyatt
Found on: smwc
Difficulty: 6.5

An extremely hard hack.

Features an elaborate all-new soundtrack consisting entirely of non-video-game music.

Download Patch File

Extra Files:

readme.txt

To play this game, use the patching program "Floating IPS" (flips) to patch the .bps file to a copy of "Super Mario World (USA).sfc". Then load the resulting file in the SNES emulator of your choice.

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Despite the difficulty of this game, it was designed to be beatable without in-deph knowledge of obscure techniques or glitches. The Training Room level is a place to practice the advanced "regrab jump" technique - if you're new and/or don't know what those are, it's a good place to train if you find yourself making no progress in the main game.

If you're -really- new, here are some basic Super Mario World mechanics:
-Mario jumps higher when he has more horizontal speed.
-Holding down to slide down slopes can give Mario more speed than he can attain by running.
-When underwater, you can hold up or down to swim higher or lower. You can even cut your momentum mid-swim by releasing up or pressing down.

If you're a seasoned player and want to know the list of physics changes that have been made from the original game, here they are:
-Spinjumping on multiple overlapping enemies won't hurt you
-Wall clips are no longer possible
-Holding forward in the air won't slow you down if you're going faster than normal moving speed (e.g. after jumping off a slope)
-Jumping is no longer bugged when moving at extreme speeds
-Entity interaction is processed every frame. (The original game processes entity action every other frame, leading to inconsistent bounce heights.)

Good luck!

Other Versions (3)

  Title
Casio Mario World
Casio Mario World
Casio Mario World