Casio Mario World








An extremely hard hack.
Features an elaborate all-new soundtrack consisting entirely of non-video-game music.
Extra Files:
readme.txt
To play this game, use the patching program "Floating IPS" (flips) to patch the .bps file to a copy of "Super Mario World (USA).sfc". Then load the resulting file in the SNES emulator of your choice.
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Despite the difficulty of this game, it was designed to be beatable without in-deph knowledge of obscure techniques or glitches. The Training Room level is a place to practice the advanced "regrab jump" technique - if you're new and/or don't know what those are, it's a good place to train if you find yourself making no progress in the main game.
If you're -really- new, here are some basic Super Mario World mechanics:
-Mario jumps higher when he has more horizontal speed.
-Holding down to slide down slopes can give Mario more speed than he can attain by running.
-When underwater, you can hold up or down to swim higher or lower. You can even cut your momentum mid-swim by releasing up or pressing down.
If you're a seasoned player and want to know the list of physics changes that have been made from the original game, here they are:
-Spinjumping on multiple overlapping enemies won't hurt you
-Wall clips are no longer possible
-Holding forward in the air won't slow you down if you're going faster than normal moving speed (e.g. after jumping off a slope)
-Jumping is no longer bugged when moving at extreme speeds
-Entity interaction is processed every frame. (The original game processes entity action every other frame, leading to inconsistent bounce heights.)
Good luck!
Other Versions (3)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
31/10/20 | Casio Mario World | 9 | 4 | |
06/10/20 | Casio Mario World | 9 | 5 | |
12/08/20 | Casio Mario World | 9 | 4.8 |