Blind Devil's Trip Back in Time















This is a rather generic hack that doesn’t contain a story. It consists of unreleased levels from canceled projects (an unnamed project from 2008 and some levels from Super Mario’s Legend - Vacations at the Tropics) and my Choco 2010, Vanilla 2011 and Vanilla 2012 contest entries, remade with new graphics and a few other features.
No custom music as promised in the trailer, I’m sorry. But the hack is done anyways - so I hope you have some fun playing here.
You can read the Readme for change log/known bugs reference.
Extra Files:
Readme.txt
(Please activate word wrap, this's not like ASM.)
You can't imagine how much trouble I had passed while making this hack. Same old long story short. Errors everywhere, annoying things, failures... nothing good. Since 2006, I always suffered with the same problems. But now, destiny has chosen to be at my side. Thanks, destiny. BUT I STILL HATE DESTINY WITH ALL MY RAGE!!! I'LL NEVER EVER EVER EVER FORGIVE DESTINY!!! At least now, the world can end, as I will die in peace.
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Blind Devil's Trip Back in Time
a hack created by... hey, that again...?
Of course. It's Blind Devil in the title once again. A trip back in time because this's just a rescue of old unreleased levels of mine, meaning it is a remake.
But you'll notice that some of the levels were heavily changed if you compare them with the things you could see in the videos I released during 2012's C3. Everything just to put an end to the unfairness of the primary versions.
Also, they've got enhancements, like Red Coins, Yoshi Coins and Collectable Door Keys.
Some sets of GFX were entirely drawn by me. If you look the sprites in game, all of them are supposed to look like they're from SMW. Yes, most of the sprites have a solid SMW feel to them. If you want to use them in your projects, just go ahead.
For being a remake, a plot is not included within the hack. Feel free to hate me for that. I only have levels to offer you.
And sorry, I didn't compose a soundtrack as promised/planned. I'm way too tired of SMW hacking that I felt I had just to do the credits and release it. Don't expect any more SMW hacks from me.
By the way, adding to the remade levels, there are my Choco 2010, Vanilla 2011 and Vanilla 2012 entries in a brand new look. If they're better, I don't know... It's up to you to see and decide.
Known bugs/things that bug off the player:
> Morton Koopa might act a bit weird on a certain hitpoint state. Mostly related to his gravity when rising/falling. It doesn't drastically affects gameplay, though.
> When you break the goal point, the "BONUS!" thing will appear during the "Course Clear" state, even when this counter is never displayed or accounted. It won't affect gameplay since the bonus game was disabled.
> No midway points, again. Unfortunately, I didn't get both MMP patches working properly. I just gave up trying (and failing) to just edit the midway entrances. DAMN ASM!!! WHERE'S MY FAULT??!! I'm sorry for you... At least think: you'll get plenty of lives to waste. There are Red Coins, Yoshi Coins, lotsa regular coins, secret 1ups, 3ups, star power... They'll do it instead of these crappy and very problematic SMW midpoints. You still can feel free to hate me, there's nothing I can do about. Savestates anyone...?
> When defeating Roy, Fryguy and Larry, the status bar gets glitched.
> In Red Crystal Mines (both water/lava submap versions), when the Amazing Flyin' Hammer Bro falls on lava, he doesn't go behind the lava tiles, even knowing layer priority for lava is enabled. At least he won't throw you hammers after falling there.
> In Mirage Fortress, there's a weird palette problem with the Boos when you collect a red coin in the first section of the level. But it's almost unnoticeable since I've made a palette workaround with some pixels.
> Although I have made the hex edit to prevent music from not playing on the OW, it doesn't work after beating the last levels of Big Water/Lava Volcano.
> And now the awesome music always restart when changing from a sublevel to another. How nice...
> And felt like I need to say: Mirage Fortress has no boss intentionally, and there IS an exit.
v1.1 Changelog:
> Morton's Sprite GFX slot got glitched because of something. I've reinserted it in a new slot and now everything should be fine. Thanks to xImseiken3 for pointing that issue to me.
> Fixed the SFX made by the non-bouncing ON/OFF switck blocks present in Mirage Fortress.
> Inserted GlitchMr's SMW Cave Drums port into the hack, so the music doesn't crash on BSNES anymore. But meh, AM4 craps game with music restarting. Craps.
Now, anticipating the credits list:
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ExGraphics, Level, Overworld Design and Testing:
-Blind Devil
General ASM (Blocks, Sprites and Patches):
-Alcaro
-BMF54123
-byuu
-Davros
-edit1754
-Ersanio
-HuFlungDu
-ICB
-Iceguy
-Ice Man
-imamelia
-Koyuki
-Magus
-Matrizzle
-mikeyk
-Romi
-Roy
-RPG Hacker
-Schwa
-SL
-Sonikku
-WhiteYoshiEgg
-Zeldara109
-Blind Devil
Tools:
-Ersanio
-FuSoYa
-HuFlungDu
-Januschan
-mikeyk
-Romi
-Smallhacker
-smkdan
-spel werdz rite
-Vitor Vilela
-YY
Special Thanks to:
-Alexandre and Celestial Flames bandmates
-Dakress
-Hadron
-RaindropDry
-Zildjian
-SMWCentral.net
-and you, for downloading.
Extra thanks:
-GlitchMr
-xImseiken3
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Yeah. That's it. Thanks for taking some of your lifetime reading this text file and for downloading this hack. Have fun and please review the hack. I am curious to know what do you think about my first and only full hack release.