Attempt at a Normal Hack










I started working on this (almost entirely vanilla) hack in 2016, when I was mainly a kaizo hacker. My design philosophy has changed over the years, but my vision for this hack remained the same: a showcase of creative setups and challenges, without going ham on the difficulty.
I hope you enjoy playing this as much as I enjoyed making the levels! There are 40 exits, and the difficulty is Standard: Hard (despite being an attempt at normal).
If you plan on playing the entire hack, I recommend tackling Booser’s citadel last.
This hack was released in the Winter 2024 C3, but for version 1.11 I have made some minor fixes since then. Thanks to all who streamed this hack, or pointed out my errors.
Extra Files:
changelog and music credits.txt
v1.0
Release for C3
v1.1
Overworld: Fixed silent layer 2 events
Overworld: Fixed layer 1 tiles being revealed early
Overworld: Other minor fixes (destroying castles, changing star world path, etc.)
Muncher Athletic: Moved an off-screen slope upward
Fortress Too Blue: Changed boss room
Air mine, sea mine: Fixed midway entrance
New Jersey Lake: Fixed midway entrance
Urchin Shaft: Fixed suicide munchers
House of Intervals: Added mushroom to 2nd half
Shell Shield: Lowered sound
I came, I saw: Lowered sound
Booser's Citadel: Added room set indicators, and fixed on/off issue in boss
v1.11
Fixed pipes and star road not having directions enabled (accidentally broke this during v1.1). Thank you TheKazooBloccGosh for catching this!
For music, see
https://docs.google.com/spreadsheets/d/1QRZ2n-yKmr2VuieuDhSBw0N6V0oNiIpuC6LNfRoOvMw/edit#gid=0