Akogare Mario World

Released:
By: Mega
Found on: smwc
Difficulty: 6.5

This is a hack I wanted to make for fun when I first joined this community.

I started making this hack with learning lunar magic for the first time and slowly throughout the creation of this hack I learned countless things about both the game and editor. I fell in love with it all the moment I started tinkering with it and after helping a friend work on LoM I decided I’d make my own hack. I’m glad to say that I am ready and happy to release this hack now.

It features: A Death counter Snes Classic Version without a death counter Simplified HUD 29 exits in total 3 Optional switch palaces a set of special end game levels (Require switches)

Since this was my first solo hack I wanted to explore a more vanilla experience before going crazy with custom stuff and I tried for a gradual difficulty curve.

Do try to have fun and remember to enjoy yourself. -Mega

V1.1: Changelog included for detailed changes small and major nerfs and tweaks in nearly every level. overall I’m confident the game is a lot nicer and less tight in many places where spikes of difficulty were not desired. Thank you so much to everyone who played 1.0 and gave such amazing and helpful feedback

Download Patch File

Extra Files:

Changelog v1.1.txt

There is now a Snes Classic compatible version
The Snes Classic Version is the same in every way to the normal version
	Except for one message block which refers to the death counter
	It also lacks a death counter so if you are self-conscious feel free to play on that version

Some levels have been renamed
	Backtrack Trail 	-> Backtrack Passage
	Quinary Acropolis 	-> Forgotten Acropolis
	Lunar Dragon		-> Celestial Rex
	Dragonfly Wings		-> Australian Airways

Improved visibility of the munchers in Labrys Abyss
Changed some tiles that could of been confusing before
	Pillars in The Watcher's Keep and the trees in Abkhazia
The shell in Bridge of Moths is now yellow so it does not look like a double bounce shell
Throw blocks in the Yellow Switch are now blue again
Fixed the awkward setups in StormCrow
Made Gridiron less tight and specific
Redone some of Delfino Secret
Tweaked some bullets in Promenade
Dragon Coins are now featured in Celestial Rex
Fixed English in The Gateway and Credits
Revised Credits
Music has been updated in Abkhazia and Labrys
Removed the last few disco koopas in favor for the stand alone sprite
Fixed sprite header in Toxic Passage so they don't flicker
Standardized the Block colours in Shiverthorn
Forgotten Acropolis now has a sixth room but also a checkpoint
Castle Gauntlet rooms have been nerfed
	1: Infamous Third Lava Thwomp has been replaced
	2: Tweaked Dolphin setup so it isn't as confusing / waity
		redone the flow of the room
	3: Made Transfers nicer
	Added a Cp
	4: New Room, Platform Riding
	5: Mostly unchanged, slightly easier to make the cycle
	6: removed odd setup with the koopaling
	Removed the skip, Eat your heart out White_Moth and Valdio
	
General Nerfs in most levels > less punishing movements and such
Fixed some waiting in Delfino Shore
some Cave Ceilings have been risen in places seen as too restrictive
Fixed some background scrolling issues in Abkhazia and Toxic Passage
Updated Retry version, no more being kicked out of levels while climbing
Swoopers in Ossuary haave been made nicer
Modified Toxic Passage so it isn't as awkward / blindly move fast
Toxic Secret platforms no longer prematurely kill you
Twilight Bridge has been made slightly longer but slightly easier in the second half
Fixed issues with Whynot's Lookout being a softlock
Grim Shade Manor has been made less tight
Living Earth layer 2 is jank so tweaks have been made to avoid stupid deaths
	Secret exit is also a bit easier to find
Australian Airways has seen some ceiling raises in some places
	Second Thwomp has been removed, it was way too tight
Fixed some waiting in Labrys Abyss
Green switch seemed to lack a palace block so that's been added
added some more guides to the Green Switch
SNAKEY EXPANSION!:
	kind of unintentionally but there are a lot more snakes in the hack
	replacing old or bad obstacles

Some level palettes have been redone or tweaked
Added more life into the level environments
Added some easter eggs and secrets

ReadMe.txt

I joined the super mario world community not long ago when
I helped a friend of mine create Legends of mario and ever
since I have come to love this community and all the great
people and friends I have met because of it. 

Some Kaizo hacks are often named after somebody as a dedication 
to them however I choose not to do that for a few reasons.

This hack features 28 exits for the credits and 1 additional exit
in to loop back to yoshi's house from the end game incase you find
yourself in need of a switch, or for other reasons you might have.
I found it to be much better than walking the entire way.

I made this hack as a fun solo project and didn't really write a story
for it, those aren't all that important in a kaizo hack anyway I just wanted
to make some levels I could enjoy playing and I hope you do as well.

Thank you,
Mega

P.S. Before you go complaining about the difficulty curve, please remember
that everyone is not good at everything. have a good day and have fun.

Other Versions (3)

  Title
Akogare Mario World
Akogare Mario World
Akogare Mario World