Akogare 2
















Kaizo: Intermediate
Extra Files:
Ako2 1.1 Changelog.txt
General:
Modified Cape float framerule to work on Uberasm instead of Asar,
Replaced every instance of a shortened Pswitch with either a key or regular pswitch, this caused unmodifed SNES Classic builds to crash upon them being loaded,
Fixed an issue with Special world sprites being enabled, this issue will persist on pre-existing ☆29 exit files however.
Ordalia Grove: Beetle drop made more lenient
Creepy Steeple: Palette Update, Simplified blue koopa setup, increased the ledges for both section ending jumps
Oho Oasis: Added a visible tide, Raised a muncher on the jump to the Koopa, Added a tile under the dolphin pipe entry
Arid Flats: Raised the ending ceiling, removed the normal sand entirely
Full Moon: Made some 1f0 visible
Ossuary Hollow: Palette tweaks, made the floor switch easier to hit with the key
Pipistrello Palace: Tweaked the intro, raised the ceiling in the ending, pipe plant jumps out much later now
Fahr Outpost: Background cutoff fixed
Obsidian Vale: Merged all the spike types into one, Tweaked the secret entrance, removed a dino torch for clarity, tweaked the ninji jump for a more natural sequence, modified the goal tape spike, lowered volume
Joke's End: Fixed cutoff
Northern Range: Added a second koopa to the flight, removed the downward pidgits, loosened up the ending dives, replaced all buoyancy platforms with regular ground
Impact Crater: Loosened the ending so one shots are easier
Derelict Conduit: Tweaked the ending sequence for smoother gameplay
Golgotha: Palette tweak
Fogbound Fjord: Smoothed out the chainsaw rail at cp
Fungal Wastes: fixed ropes to custom ones for spawning issues and rope glitch, Added a mushroom-looking tile to indicate the spawning one
Ruined Arboretum: Fixed cutoff, removed some net koopas for clarity, Tweaked the net koopa ending, Palette tweak, removed layer 3 leaves
Dorment Chapparal: Allowed retrying the ending room by entering the pipe
Searing Crag: Fixed cutoff, Palette tweak
Submerged Sheol: replaced net koopa and grinder jump, added a secret, Palette tweaks
Tower Of Fate: made the level entrance more obvious, clarified the opener, Replaced green with red koopa
High Peak: Simplified section 1 ending, Palette tweak, Tweaked both block surfing sections, removed second reznor stacked, Revamped third section opener, reversed koopa kicking direction for visibility, nerfed the ending, redone background
Riders Passage: Tweaked the grow-up eat, flying under no longer damages you, you just can't fly under now, rehauled some asm to restored vanilla yoshi flying physics, decluttered the ditch, ledge tiles no longer disappear as it was causing issues, raised the ending offscreen ceiling
Reaper's Maw:
Northern Fjord: Fixed spawning issues, added yellow coins to indicate normal flight
Ordalia Chapparal: Major fixed the disco jump, lengthened the ending vine
Joke's Path: Sped up snake near the ending
Searing Hollow: Tweaked the fireball gap, tweaked the swooper and skull jump ending, palette tweak
Credits: Fixed Chaotics to Chaotix, colour of "porter" for On Your Mark, NoobishNoobsicle is now collectable, Adjusted and added names; ItsMegaScott, ItsJon_M, MrMightyMouse, Yeah_Im_Rose, Abdu, and Fyre150
Ako2 Tracklist.txt
Track List:
Title Screen;
Naming Screen - Mother 3
Intro Screen;
A Flash Of Memory - Earthbound
Yoshi's Pad;
Alec's Log House - Mother 3
You've Come Far, Ness - Earthbound
Pleasant Path;
Check'in Out - Kero Blaster
Ordalia Grove;
Esperanto - Mega Man Zero 4
Creepy Steeple;
Steeling The Will To Fight - Ys 3, Wandering From Ys
Oho Oasis;
On Your Mark - One Kagayaku Kisetsu E
Arid Flats;
Quicksand Pit - Pokemon Mystery Dungeon: Explorers Of Sky
Full Moon;
Museum - Mega Man And Bass
Ossuary Hollow;
Hard Rain - Mother 3
Fight Against Smithy - Super Mario RPG
Pipistrello Palace;
Replay - Virtua Racing Deluxe
Fahr Outpost;
Under The Ice - Mario Pinball Land
Obsidian Vale;
Frost Man - Mega Man 8
Cirno - Megamari
Aurora Area - Kirby's Return To Dream Land
Joke's End;
Scenarios - International Superstar Soccer
Northern Range;
Title Screen - Mega Man 8
Derelict Conduit;
Roper - Battletoads And Double Dragon
Impact Crater;
Dangerous Highway - Mother 3
Golgotha;
A Searing Struggle - Ys 3. Wandering From Ys
Fogbound Fjord;
Search - Shizuku
Fungal Wastes;
Quartz Quadrant Zone - Sonic CD (JP)
Ruined Arboretum;
Headquarters Of The Otagu Army - The Legend Of The Mystical Ninja
Laboratory - Brandish 2
Whiteleaf Memorial;
Forest - Wagyan Paradise
Door Into Summer - Knuckles' Chaotix
Norwell - Professor Layton And The Miracle Mask
Dormant Chaparral;
The Loneliness - Bee Hunter Of Jazz
Searing Crags;
Idaten - Shinobi III
Stage 5 - Firepower 2000
Submerged Sheol;
Cross A Fear - Castlevania: Rondo Of Blood
New Messiah - Castlevania 2: Belmont's Revenge
Tower Of Fate;
Deep Castle - Mario And Luigi: Bowser's Inside Story
Tower - Brandish 2
High Peak;
Pazta Village Of Grief - Niji Iro No Maseki
Next Level - Blaster Master Zero
The Boy's Got Wings - Ys 3. Wandering From Ys
Wind Ambience - Radical Dreamers
Riders Passage;
Cloudy Climb - Paper Mario 64
Metal Madness Zone - Sonic CD (JP)
Reaper's Maw;
Judgement Day - Final Fantasy VII
Deep Castle - Mario And Luigi: Bowser's Inside Story
Dr. Wily 4 - Mega Man 7
Mission To The Deep Space - Star Ocean The Second Story
Wargel Island - Popful Mail
Temporal Tower - Pokemon Mystery Dungeon: Explorers Of Sky
White Palace - Hollow Knight
Credits;
The Girl Who Stole The Star - Radical Dreamers
Overworld;
Keep An Adventure Log - The Legend Of The Mystical Ninja
Grass Land - Yoshi's Safari
Ski Resort - Torimeki Memorial
Pier Walk - Cave Story
Frenzy - Trials Of Mana
Swaying In The Wind - Aryol
Readme.txt
Thank you for downloading my hack Akogare 2!
I know a lot of people have been waiting for this day.
In this hack you will find a wide variety of level theming, custom music, a large effort of sprite disassembly work, some secrets and hopefully a lot of enjoyable gameplay.
This project has been just over Two years in the coming and I have poured a near unhealthy amount of work into it knowing the expectations of the community.
this hack would absolutely not be possible without the high effort from many people not just myself,
Without Atari2.0 helping me out with general asm and sprite and disassembly creation I would not be able to create the ideas presented in this project.
Special thanks BabaYegha, Sio_Kedelic and all my other wonderful testers who spent what felt like multiple weeks of their time meticulously going through version after version in an effort to ensure this project was as successful as possible. There is only so much one man could do on his own.
The testing Changelog from first private release to now as I am writing this feels like an essay with close to 12,000 characters detailing every change made to a level, overworld, asm, sprite, or game in general.
As well as everyone who showed up to my lunar magic streams for hanging out, chatting, and generally keeping me company as I worked away. Without streaming this project would not have been made as quickly as it was because of the motivation I gained from doing so.
10 official testers, and over 20 people who asked me during the period where I was looking for testers that is wild.
32 Assembly authors-worth of patches and code.
As well as another 27 Assembly authors-worth of sprite code.
55 music tracks, and near the same amount of composers.
A massive thank you to the community and it's resources.
Now onto some more relavant game-related information:
- There are 29 exits in total, you will know you have them all because the file select will have a star.
- Anytime you see or move on the overworld the game has already saved, this includes midways as well.
- Mario cannot swim in tides or water in this hack, nor can he climb ropes unless it is from an actual rope sprite, please keep this in mind and I hope it does not confuse.
- For those of you who like to practice things for speedrunning you can re-enter the 3 switch palaces using LR.
- Start Select is enabled, Screen Scroll is disabled.
- There are a few secret rooms so keep your eyes peeled for anything suspicious however they are all for fun and will not provide anything progress related.
- If you can't enter an overworld transition that is because it is locked until you clear a certain level to prevent backwards overworld movement to levels you have not seen or cleared.
- When in doubt go fast, take breaks, stretch your fingers and remember to have fun, that's my rule one of kaizo.