Aeron's Golden Cookie Quest














Aeron’s Golden Cookie Quest is an old-school styled hack, that has inpiration in various videogames, including Kirby, Mega Man, Castlevania, Ganbare Goemon, Shinobi, Mario and others. Instead of inspiring myself in any hack creator, I wanted to make this project as a love letter for videogames and I plan to achieve that with this hack.
It’s a weird hybrid of traditional and chocolate. While this hack has a lot of ASM, its level design is more focused all in tackling obstacles than innovative level design. I’m not trying to reinvent the wheel or anything, just to be clear, so don’t go with the wrong expectations, when playing this hack. Much like an old game, it has some bullshit moments, but a lot of good and rewarding gameplay.
This hack has lore, but it’s not too wordy or too wacky. It’s very easy to understand. You only watch the cutscenes once and go back to the action even if you die once, due to my clever vanilla checkpoints placement. Slightly inspired by The Second Reality Project 2 Reloaded and Luigi’s Misadventures.
What this hack contains:
- A custom player sprite, drawn by Deeke.
- Various patches aimed for quality of life experience, to make the platforming even more fun;
- 10 tough levels;
- Save areas, this game doesn’t save automatically;
- Neat selection of custom musics;
- Tough platforming;
- A few “gotcha” moments, inspired by SMW: Gaiden;
- Simple and challenging bosses;
- Bumpties (Segment1Zone2 angry noises);
- Hot Dino Rhinos;
- Cutscenes;
- NPCs;
- A new checkpoint system + Instant Retry;
- A slightly suggestive final boss;
– x –
CHANGELOG and KNOWN BUGS: check the txt contained with the zip file to know more about.
Extra Files:
Changelog.txt
AERON'S GOLDEN COOKIE QUEST CHANGELOG
Ver 3.2.7.1:
- Fixed one of the cutscenes not working properly;
- Fixed graphics of a specific cutscene;
- Fixed ON-OFF Block graphic in Qubasa Sport Field;
Ver. 3.2.7:
- Updated the cutscene ASM, preventing any potential softlock;
- Fixed the Tornado sprite color seen in the Elemental Poe boss fight;
- Changed the background of the boss room of Gargoyle's Lair;
- The change was also reflected in the cutscenes;
- Adjusted cutscenes in the Ancient Library due to
the removal of ghost inputs caused by the older cutscene ASM;
Ver. 3.2.6:
-> Fixed cutoff in Kyushu Bridge;
-> Fixed Muncher animation.
Previously, the stem was shaded incorrectly,
because it was missing two colors;
-> Added a new block: Breakable by Sprites block;
-> Removed bounce animation from brick blocks,
so it doesn't get glitchy graphics;
-> Made spinjump star graphics consistent in color
through all the hack;
-> Big overhaul of global graphics, such as:
-> Yellow Switch Palace Block;
-> Mario and Sprite Passable Blocks;
-> Powerup Removal Gates;
-> Breakable by Sprites Blocks;
-> Brick Blocks;
-> Cement Blocks;
-> Moon;
-> Small tweaks to the graphics of the Save Block;
-> General optimization of graphics and improved palettes in:
-> Qubasa Sport Field;
-> Nocturnal Glacier;
-> Forgotten Library;
-> Kyushu Bridge;
-> Mechanical Oedo;
-> Seven cutscenes of the hack were rewritten:
-> Before the first boss;
-> After defeating the first boss;
-> Before fighting the Elemental Poe;
-> After fighting the Elemental Poe;
-> Before fighting Mozart van Spooky;
-> After the fake game over screen;
-> Before the Shadow Man boss;
-> Added Instant Retry to reduce waiting time between attempts;
-> A new message box was added in the first level,
due to the fact that Instant Retry got added;
-> Removed 1-up checkpoints of the first three levels,
to compensate that it saves on every boss room now;
-> Every boss room saves and refills the player's health;
-> Level design adjustments in:
-> Gargoyle's Lair;
-> Qubasa Sport Field;
-> Nocturnal Glacier;
-> Forgotten Library;
-> Yamato Bamboo Field;
-> Kyushu Bridge;
-> Mechanical Oedo;
-> Gorgeous Stage Fort;
-> Mutsu Hot Springs;
-> Graphics and palette adjustments of several enemies in the hack:
-> Flower Lotus was adjusted,
it is easier to tell when it is going to attack;
-> Thwomp was adjusted to have better facial expressions;
-> Mr. Fire was renamed to Bobo and now has blue shoes;
-> Red Cooligan has a flashing palette;
-> Yuki-Onna was adjusted. Now it has a slight taller sprite;
-> Changed RVTX (small robot) to Coldhat.
Now it looks like a samurai helmet;
-> Fixed Piranha Plant graphics to be accurate
to Super Mario All-Stars: Super Mario Bros. 3.
-> Replaced XCVTR with Porcupo reskin in Mutsu Mountainroad.
XCVTR still appears in Kyushu Bridge and Setsuma Village;
-> Bumpties now have their original graphic.
They use their palette from SMW2: Yoshi's Island;
-> New musics were added to the hack to replace some tracks.
-> Tracks that were removed:
-> Lagrange Point - Bad Luck;
-> Secret of Evermore - Lonely Halls;
-> Terranigma - Royd's Theme;
-> Deltarune - Rouxl Kaard's Theme;
-> Tracks that were added in their place:
-> Chrono Trigger - Huh;
-> Treasure Hunter G - Dead Town;
-> Terranigma - Fyda;
-> Last Bible III - Arec's Revenge;
-> Nerfed Cirno once again. She doesn't stun the player anymore.
-> HP also was reduced by two units;
-> Updated Photo Album Sequence to change names
and add a new enemy reskin;
-> Changed the behavior of the red cooligan enemy;
-> It is immune to any kind of jump;
-> It has a flashing orange palette;
-> The player gets damaged even if they spinjump on the enemy;
-> Buffed Elite Ninji Mini boss;
-> Optimized and changed backgrounds of the following areas:
-> Qubasa Sport Field Soccer Stadium (palette optimization);
-> Elemental Poe boss fight (palette optimization, accurate rip);
-> Elite Ninji boss fight (entired reripped from scratch);
-> Snow exanimation of Mutsu Mountainroad has been optimized;
-------------------------------- X ---------------------------------
PREVIOUS CHANGELOGS:
Ver. 2.5.2.1.:
- Removed possible softlock from Yamato Bamboo Field;
- Fixed minor graphics inconsistencies;
- Removed P-Switch music entirely;
- Fixed checkpoint system in Mutsu Mountainroad, so the player can't escape from the "trap rooms" by dying;
- Final revision of the credits;
Ver. 2.5.2.:
Music:
- Changed Final Fantasy VI - Cyan and The Legend of the Mystical Ninja - Kyoto ~Ancient Capital of Japan to sampled versions.
- Changed Donkey Kong Country 2 - Donkey Kong Rescued to Donkey Kong Country 3 - Baddies on Parade.
- Replaced The Legend of Zelda II - Battle for The Legend of the Zelda II - Indoors;
- Added The Legend of the Mystical Ninja - A Strange Man's House.*
*It is used in Rocky's house in Setsuma Village;
Graphics:
- Added new easter eggs (Seaside Lookout and Forgotten Library);
- Fixed fish animation in Nocturnal Glacier;
- Changed muncher's colors from the soccer field portion of Qubasa Sport Field;
- Removed a patch which caused trouble for smoke sprites;
- Removed a patch which caused trouble with high speed jumping sprites;
Level Design:
- Several adjustments to certain levels due to the new checkpoint system;
- Decheesed Mutsu Mountainroad and removed slowdown in a certain section;
- Reworked Kyushu Bridge level design;
- Adjusted one section of Mechanical Oedo so the sprites don't despawn;
- Tightened a jump in Yamato Bamboo Field to reduce the chance of skips;
- Decheesed Mechanical Oedo;
- Adjusted Yamato Bamboo Field first half to be harder and force the use of the shield;
- Added even more lifes in Seaside Lookout;
- Adjusted some sections of the first half of Forgotten Library;
- Removed a potential softlock from Gorgeous Stage Fort;*
* by adding some spikes in the "Mechanical Mouse Room";
- Fixed invisible munchers in Forgotten Library first half;
Miscellaneous:
- Initial lives increased to 10;
- A new system has been added. Multiple checkpoints per level.*
*mostly useful for later levels);
- Adjusted credits sequence;
- - > OLDER VERSIONS < - -
Ver 2.3.6:
- Small level design adjustment in Mechanical Oedo first half;
- Changed some music tracks.
Ver 2.3.5:
- More adjustments were made to the second half of Gargoyle Cliffs;
- Removed a skip in Qubasa Sport Field first half;
- Adjusted baseball pratice room of Qubasa Sport Field, while also fixing the 1-up checkpoint;
- Removed a softlock in one small room of Gorgeous Stage Fort;
- Removed a patch which was glitching the animation effects of key locks and directional falling spikes (the apples in Kyushu Bridge);
- Readjusted Mechanical Oedo first half;
- Adjusted small room in Mechanical Oedo second half;
- Script adjustment to one of the cutscenes;
- Added a new easter egg;
Ver. 2.3.2:
- Fixed a despawn in the Hot Springs level;
- Fixed oversight in Kyushu Bridge (the last apple wasn't falling below the vine block, it's meant as trap);
- Adjusted one setup in Forgotten Library, so the player doesn't try to skip one of the books near the end;
- Removed a skip in the ghost rope section of Gargoyle Cliffs.
Ver. 2.3:
- Even more quality of life patches;
- Changed one of the cutscene musics to a more fitting menacing theme, replacing Rouxl Kaard theme;
- Added two extra lines of dialogues (check the end of Nocturnal Glacier and Kyushu Bridge);
- Gargoyle Cliffs: Adjusted the second half to be slightly harder; Changed boss music and adjusted arena;
- Qubasa Sport Field: Adjusted the first and second halves of the level; Removed cheese;
- Nocturnal Glacier: Adjusted the first half of the level.Complete revamp of the aesthetics of the second half; Cirno's HP drastically reduced;
- Forgotten Library: Adjusted the first half of the level; Removed minor sequence breaks;
- Yamato Bamboo Field: Adjusted first half of the level; Changed boss music; Fixed glitch involving sprite warping due to the boo ceiling;
- Kyushu Bridge: Adjusted first half of the level; Adjusted 1-up checkpoint of second half so it triggers consistently;
- Mechanical Oedo: Adjusted the first and second halves of the level; Even more adjustments to make the stage more fun to play;
- Setsuma Village: Changed music and password system; Adjusted tunnel section of the level; Fixed last screen of the level by disabling the exit enabled flag;
- Gorgeous Stage Fort: Adjusted the first and second halves of the level; Added one extra section to the level;
- Mutsu Mountainroad: Adjusted the first and second halves of the level; Changed the third checkpoint to dragon coins; Fixed typos; Small buffs to the final boss;
- Tower of Destiny: Added more enemies to the Cast List. Even more names added to the credits. Added missing names. Fixed the name of one of the treasures;
- Added four new easter eggs;
-->> Hopefully this is the final version.
-- x --
Ver. 1.5.2:
- Gargoyle's Cliff: Made two jumps more tighter and harder to cheese or be skipped.
- Qubasa Sport Field: Added extra munchers to avoid skips.
- Forgotten Library: Fixed the ending screen. If you jump in the corners, you would be teleported to the boss fight.
- Yamato Bamboo Field: Added a cement wall next to the end of the second half to avoid the player from walking to death. Colliding with an enemy in the right corner of the boss arena damages the player.
- Kyushu Bridge: Changed enemy placement to avoid the despawn of a yellow koopa.
- Mechanical Oedo: A lot of nerfs and adjustments. Basils are reverted to hurt only, instead of instakill. Removed a cheese from the first half. Second half now contain two reset pipes. Enemy placement adjusted. Removed slowdown in a certain spot. Added powerup remover in a certain spot to avoid players of cheesing the next obstacles. Adjusted 1-up checkpoint placement.
- Setsuma Village: Adjusted boss arena.
- Gorgeous Stage Fort: Made a jump involving the buzzy beetle less tight. Fixed item index in one of the rooms.
- Mutsu Mountainroad: Adjusted the checkpoint that leads to the boss, so it's closer to the player. Fixed typo in one of the cutscenes.
- Credits: minor tweaks.
-- x --
Ver. 1.0:
- Initial release;
Known Bugs.txt
VERY KNOWN BUGS:
--- STATUS BAR ---
When loading any message for the first time, the graphics of the status bar may glitch out for a few seconds.
This doesn't happen if you hit it again.
--- LEVEL SPECIFIC BUGS ---
- Qubasa Sport Field: The visual of the baseball bat hitting enemies is incoherent with the animation, however, the sprite still functions as it should.
- Yamato Bamboo Field: Colliding with an enemy in the right corner of the boss arena damages the player. I have no idea how to fix that issue.
- Gorgeous Stage Fort: Sometimes the boss will spawn in T-Pose until the health bar fills up. This is just a very minor weird behavior. The boss works as usual.
- Kyushu Bridge:The flames coming from the sumo bro enemy may warp around carryable sprites.
--- MESSAGE / NPC BUG ---
- At the end of Nocturnal Glacier and Kyushu Bridge, the two NPCs may not show their dialogue first time the player interacts with them,
but talking to them again, will show the message normally;*
* The same thing happens with the message box at the end of Mutsu Mountainroad. Hitting it again will make the message appear as normal;
README(About the Music List).txt
->>>> With the exception of:
- Ganbare Goemon 2: Kiteretsu Shougun Magginesu - Xexex Clear;
- Jikkyou Oshaberi Parodius - Omae wa mou Shindeiru;
- Goemon's Great Adventure - Ryugu Castle;
All the other tracks can be found at SMWCentral.net.
Other Versions (9)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
29/03/24 | Aeron's Golden Cookie Quest ~ Director's Cut | 10 | 5 | |
05/06/23 | Aeron's Golden Cookie Quest | 10 | 5 | |
20/02/23 | Aeron's Golden Cookie Quest | 10 | 5 | |
15/08/22 | Aeron's Golden Cookie Quest | 10 | 5 | |
29/06/22 | Aeron's Golden Cookie Quest | 10 | 5 | |
27/04/22 | Aeron's Golden Cookie Quest | 10 | 5 | |
10/02/22 | Aeron's Golden Cookie Quest | 10 | 5 | |
28/01/22 | Aeron's Golden Cookie Quest | 10 | 5 | |
07/07/21 | Aeron's Golden Cookie Quest | 9 | 5 |