Aeron's Golden Cookie Quest

Released:
By: Anorakun
Found on: smwc
Difficulty: 10

Aeron’s Golden Cookie Quest is an old-school styled hack, that has inpiration in various videogames, including Kirby, Mega Man, Castlevania, Ganbare Goemon, Shinobi, Mario and others. Instead of inspiring myself in any hack creator, I wanted to make this project as a love letter for videogames and I plan to achieve that with this hack.

It’s a weird hybrid of traditional and chocolate. While this hack has a lot of ASM, its level design is more focused all in tackling obstacles than innovative level design. I’m not trying to reinvent the wheel or anything, just to be clear, so don’t go with the wrong expectations, when playing this hack. Much like an old game, it has some bullshit moments, but a lot of good and rewarding gameplay.

This hack has lore, but it’s not too wordy or too wacky. It’s very easy to understand. You only watch the cutscenes once and go back to the action even if you die once, due to my clever vanilla checkpoints placement. Slightly inspired by The Second Reality Project 2 Reloaded and Luigi’s Misadventures.

What this hack contains:

  • A custom player sprite, drawn by Deeke.
  • Various patches aimed for quality of life experience, to make the platforming even more fun;
  • 10 tough levels;
  • Save areas, this game doesn’t save automatically;
  • Neat selection of custom musics;
  • Tough platforming;
  • A few “gotcha” moments, inspired by SMW: Gaiden;
  • Simple and challenging bosses;
  • Bumpties (Segment1Zone2 angry noises);
  • Hot Dino Rhinos;
  • Cutscenes;
  • NPCs;
  • A new checkpoint system;
  • A slightly suggestive final boss;

– x –

CHANGELOG and KNOWN BUGS: check the txt contained with the zip file to know more about.

Download Patch File

Extra Files:

README(About the Music List).txt


->>>> With the exception of:
 - Ganbare Goemon 2 (SFC) - Xexex Clear;
 - Jikkyou Oshaberi Parodius - Omae wa mou Shindeiru;
 - Goemon's Great Adventure - Ryugu Castle;

All the other tracks can be found at SMWCentral.net.

Changelog.txt

AERON'S GOLDEN COOKIE QUEST CHANGELOG 

Ver. 2.5.2.1.:

- Removed possible softlock from Yamato Bamboo Field;
- Fixed minor graphics inconsistencies;
- Removed P-Switch music entirely;
- Fixed checkpoint system in Mutsu Mountainroad, so the player can't escape from the "trap rooms" by dying;
- Final revision of the credits;

Ver. 2.5.2.:

Music:
- Changed Final Fantasy VI - Cyan and The Legend of the Mystical Ninja - Kyoto ~Ancient Capital of Japan to sampled versions.
- Changed Donkey Kong Country 2 - Donkey Kong Rescued to Donkey Kong Country 3 - Baddies on Parade.
- Replaced The Legend of Zelda II - Battle for The Legend of the Zelda II - Indoors;
- Added The Legend of the Mystical Ninja - A Strange Man's House.* 
  *It is used in Rocky's house in Setsuma Village;

Graphics:
- Added new easter eggs (Seaside Lookout and Forgotten Library);
- Fixed fish animation in Nocturnal Glacier;
- Changed muncher's colors from the soccer field portion of Qubasa Sport Field;
- Removed a patch which caused trouble for smoke sprites;
- Removed a patch which caused trouble with high speed jumping sprites;

Level Design:
- Several adjustments to certain levels due to the new checkpoint system;
- Decheesed Mutsu Mountainroad and removed slowdown in a certain section;
- Reworked Kyushu Bridge level design;
- Adjusted one section of Mechanical Oedo so the sprites don't despawn;
- Tightened a jump in Yamato Bamboo Field to reduce the chance of skips;
- Decheesed Mechanical Oedo;
- Adjusted Yamato Bamboo Field first half to be harder and force the use of the shield;
- Added even more lifes in Seaside Lookout;
- Adjusted some sections of the first half of Forgotten Library;
- Removed a potential softlock from Gorgeous Stage Fort;*
 * by adding some spikes in the "Mechanical Mouse Room";
- Fixed invisible munchers in Forgotten Library first half;

Miscellaneous:
- Initial lives increased to 10;
- A new system has been added. Multiple checkpoints per level.*
   *mostly useful for later levels);
- Adjusted credits sequence;

- - > OLDER VERSIONS < - - 
 Ver 2.3.6:
 - Small level design adjustment in Mechanical Oedo first half;
 - Changed some music tracks.

 Ver 2.3.5:
 - More adjustments were made to the second half of Gargoyle Cliffs;
 - Removed a skip in Qubasa Sport Field first half;
 - Adjusted baseball pratice room of Qubasa Sport Field, while also fixing the 1-up checkpoint;
 - Removed a softlock in one small room of Gorgeous Stage Fort;
 - Removed a patch which was glitching the animation effects of key locks and directional falling spikes (the apples in Kyushu Bridge); 
 - Readjusted Mechanical Oedo first half;
 - Adjusted small room in Mechanical Oedo second half;
 - Script adjustment to one of the cutscenes;
 - Added a new easter egg;

 Ver. 2.3.2:
 - Fixed a despawn in the Hot Springs level;
 - Fixed oversight in Kyushu Bridge (the last apple wasn't falling below the vine block, it's meant as trap);
 - Adjusted one setup in Forgotten Library, so the player doesn't try to skip one of the books near the end;
 - Removed a skip in the ghost rope section of Gargoyle Cliffs.

 Ver. 2.3:

 - Even more quality of life patches;
 
 - Changed one of the cutscene musics to a more fitting menacing theme, replacing Rouxl Kaard theme;

 - Added two extra lines of dialogues (check the end of Nocturnal Glacier and Kyushu Bridge);

 - Gargoyle Cliffs: Adjusted the second half to be slightly harder; Changed boss music and adjusted arena;

 - Qubasa Sport Field: Adjusted the first and second halves of the level; Removed cheese;

 - Nocturnal Glacier: Adjusted the first half of the level.Complete revamp of the aesthetics of the second half; Cirno's HP drastically reduced;

 - Forgotten Library: Adjusted the first half of the level; Removed minor sequence breaks;

 - Yamato Bamboo Field: Adjusted first half of the level; Changed boss music; Fixed glitch involving sprite warping due to the boo ceiling;

 - Kyushu Bridge: Adjusted first half of the level; Adjusted 1-up checkpoint of second half so it triggers consistently;

 - Mechanical Oedo: Adjusted the first and second halves of the level; Even more adjustments to make the stage more fun to play;

 - Setsuma Village: Changed music and password system; Adjusted tunnel section of the level; Fixed last screen of the level by disabling the exit enabled flag;

 - Gorgeous Stage Fort: Adjusted the first and second halves of the level;  Added one extra section to the level;

 - Mutsu Mountainroad: Adjusted the first and second halves of the level; Changed the third checkpoint to dragon coins; Fixed typos; Small buffs to the final boss;
 
 - Tower of Destiny: Added more enemies to the Cast List. Even more names added to the credits. Added missing names. Fixed the name of one of the treasures;

 - Added four new easter eggs;
 
 -->> Hopefully this is the final version.

    -- x --

 Ver. 1.5.2:

 - Gargoyle's Cliff: Made two jumps more tighter and harder to cheese or be skipped.

 - Qubasa Sport Field: Added extra munchers to avoid skips.

 - Forgotten Library: Fixed the ending screen. If you jump in the corners, you would be teleported to the boss fight.

 - Yamato Bamboo Field: Added a cement wall next to the end of the second half to avoid the player from walking to death. Colliding with an enemy in the right corner of the boss arena damages the player.

 - Kyushu Bridge: Changed enemy placement to avoid the despawn of a yellow koopa.

 - Mechanical Oedo: A lot of nerfs and adjustments. Basils are reverted to hurt only, instead of instakill. Removed a cheese from the first half. Second half now contain two reset pipes. Enemy placement adjusted. Removed slowdown in a certain spot. Added powerup remover in a certain spot to avoid players of cheesing the next obstacles. Adjusted 1-up checkpoint placement.

 - Setsuma Village: Adjusted boss arena.

 - Gorgeous Stage Fort: Made a jump involving the buzzy beetle less tight. Fixed item index in one of the rooms.

 - Mutsu Mountainroad: Adjusted the checkpoint that leads to the boss, so it's closer to the player. Fixed typo in one of the cutscenes.

 - Credits: minor tweaks.

    -- x --

  Ver. 1.0:

 - Initial release;

Known Bugs.txt

VERY KNOWN BUGS:

 --- LEVEL SPECIFIC BUGS ---

 - Qubasa Sport Field: The visual of the baseball bat hitting enemies is incoherent with the animation, however, the sprite still functions as it should.

 - Yamato Bamboo Field: Colliding with an enemy in the right corner of the boss arena damages the player. I have no idea how to fix that issue.

 - Gorgeous Stage Fort: Sometimes the boss will spawn in T-Pose until the health bar fills up. This is just a very minor weird behavior. The boss works as usual.

 --- MINOR GRAPHIC GLITCH ---

- Miscellaneous: Hitting the brick blocks with small Mario will cause them to use weird colors. It's just a minor graphical glitch, the blocks work fine.

--- MESSAGE / NPC BUG ---

  - At the end of Nocturnal Glacier and Kyushu Bridge, the two NPCs may not show their dialogue first time the player interacts with them, 
   but talking to them again, will show the message normally;*
   
* The same thing happens with the message box at the end of Mutsu Mountainroad. Hitting it again will make the message appear as normal;