A Maxi Mini Hack

Released:
By: Noon
Found on: smwc
Difficulty: 2.5

Hey, wanna kill 30 minutes? Well, have I got a hack for you!

This is a short, non-sensical hack I decided to try to do on my own. I hope you will be happy with the result. Please be sure to give it a review and tell me what you think.

  • noon
Download Patch File

Extra Files:

changelog.txt

-ROM updates-
~noon 3/22/11

- 3/22/11
	- Changed a lot of graphics around. Getting ready to really start this thing.

- 3/30/11
	- Did some palette changes. Started level one, finally.

- 4/2/11
	- Did some more of level one. I want the coins to be silver, the color of actual change, you know.

- 4/10/11
	- Finished overworld design, events are another story.

- 4/13/11
	- Watched TRON: Legacy today. Oh also added some stuff to the first level again, changed the name, and added the cool Banksy easter egg ExGFX. Banksy is cool, you should all look him up.

- 4/17/11
	- Finished level one, mostly. I've got TRON flowing through me. Watched the 1982 classic and the new sequel multiple times. Started to make the secret level in a wireframe TRON style with corresponding TRON colors. End of line man.

- 4/22/11
	- It's earth day! No real progress today, just added some stuff to the TRON level. I'm making the sublevel for the first level right now. Making levels in order isn't how I roll. Oh hey, it's been a month since I started this thing hasn't it? Well, I should probably finish a level.

- 4/23/11
	- Whoa, lots of stuff done today. Came up with a title, made some title screen graphics and assembled them. Completed the second level in just a day! Naturally there will be touch ups here and there, but I breezed through making this thing. Showed it to Zild today and he gave me some nice pointers on palettes. I made this new level look beautiful.

- 4/24/11
	- It's easter. Why do I keep updating this thing on holidays? April is chock full of 'em. Anyways, named all of my levels and made some minor touch ups. Three days in a row of editing this thing. I might get it done before May if I keep this up. Anyways, I'm working hard on the two-exit level. This one is gonna be long. Also, finished the overworld events, took a couple of tries but I finally got it going the right way. Maxi Mini Hack away!

- 4/28/11
	- Finished up Two o' dem Exits. Yep. Finished the Magenta Switch Palace also. Yeppers.

- 5/2/11
	- Working hard on the vertical level. I hate making vertical levels, but you don't see a lot of them nowadays, so I figured I'd contirubte to making one. Also Zild gave me two graphics for blocks. Not custom blocks but he gave me one that can be used for a feather block, that has a feather on the block, and one that can be used for a Yoshi block that has a picture of Yoshi's head on it. I'm trying to find places to slip those blocks into.

- 5/5/11
	- Cinco de Mayo! Well I'm not of any Spanish heritage so there's really no reason for me personally to celebrate, eh. God, another holiday I spend working on this thing. Well I'm trying to make this castle, it's the last level I need to design before I ship this off to some quick beta testers, and rush it out to Zild for SMWC's convention thing. I can't work diligently on this thing everyday for a variety of reasons, mostly pertaining to me having a social life. But, right now my job is sucking hardcore and I really need some kind of raise or vacation time, or something to make me feel better about working at a convenient store.

- 5/8/11
	- Beta testing is about done. Fixed a few small issues and it should be ready for mass consumption now. Oh hey, it's mother's day. Only fitting that I should release this on a holiday.

- noon 2011

readme.txt

Hey, wanna kill 30 minutes? Well, have I got a hack for you!

Lunar Magic certainly evovled since my day. For this, my second solo project since 2007, I was going for more of a Kirby feel. You know, easy, fun, and has lots of things to explore.This took about  a month and a half to do. I dunno, check the changelog.txt file and it shows you exact dates of when I added/changed things. It's nice to be uniform. Though I should stick to a schedule next time. Meh.

Things to note: Even though they are in the intro and title screen, both feathers and Yoshis aren't accessable in this hack. That is because there are several things that are meant for show and not to be touched in the levels and if you can fly you will be able to ruin the whole idea behind it. I tryed to include them, I really did. Zild gave me two cool block designs for them, but I really just can't do it. Next, even though the coins are silver, the coin sprite that appears when you hit a coin block or burn an enemy with the fire flower are yellow. If I would change that palette to silver it would change several enemies palettes too, so I decided not to do so. That should be it, no glitches, overworld is functional, game doesn't straight up crash as far as I know. I only tested this on ZSNES if that makes any difference to anyone. Should be good to go.

Beta Testers:
noon (myself)
Zildjian
Tejas
Marxo
Milky
Jacob
Hadron
tangerinedremes
Alice

Thanks to Zild, who gave me tips and pointers, not only for this hack, but back when we worked on Insert Coin too. Really helped me out. :)