Super RPG Mario 64 - A Vanilla SM64 RPG-esque Experience

Released:
Found on: rhcom
Difficulty: 6.2608695

If you have trouble booting/starting the ROM/game, you might not have 16kB EEPROM set on the ROM

Play in the original SM64 world except Mario has adjustable Attack, Defense, and HP. Gain experience by defeating enemies and collecting Power Stars, then level up Mario to unlock his moves; at higher levels his moves update and some enemies will emerge.

Features: New items that heal Mario or change his stats and status. Coins can be kept to shop for items. Collect 48 keys to open special Treasure Chests. Save points that remember Mario’s last position. Easily return to starting points or checkpoints using the Warp Menu. Dynamic NPCs. Watch King Bob-omb disappear, Koopa the Quick appearing in only one level a time, etc. A new post-game with different dialogues and events. Game Stats now unlock badges and special powers when meeting secret criteria.

Initial release (V1.0) boots on accurate emulation and hardware, but is currently unstable and may crash. Try not to use File D as that is when I experienced the most crashes. Also, I am currently aware that Eyerok may not hand out exp properly. This may be changed in v1.1. EDIT: v1.1 UPDATE: Stat adjustments at newgame. Ukiki nerf. Eyerok was already fine, lol. v1.2 UPDATE: Some QoL changes, and removed a wind blowing instance that was too close to blowing the cap OoB. Previous update may have been submitted wrong, but hopefully this one went through. v1.3 UPDATE: Changed a few Fwoosh positions to (hopefully) prevent crashing. Klepto moves less frequently. Added an item near the PSS end sign to attract attention. Adjustments to HP increases at levelup. EDIT: v1.3 reuploaded due to a crash. v1.4 UPDATE: Changed the wind direction & position in JRB. Brought PSS sign closer to platform. A coin bugfix. Capless damage only happens if hit while capless, not continuously during hp drainage. Anything else I may have forgotten (shortterm memory). EDIT: Found two bugs recently, gonna prepare revision 5. New game+ seems to contain a death softlock, and rarely save stars delete when approached. REV 5: Death softlock MIGHT be fixed, at least changed the code responsible. Attempted to fix the disappearing save star issue. As a bonus for downloading, now includes a stat display for number of times you saved the game. EDIT: Uh, doesn’t softlock anymore but does break Mario spawn point (on File C it seems) REV 6: Spawn point bug most likely fixed (a variable was set unexpectedly when saving sometimes). Klepto grabbing a loose cap in quicksand now removes the loose cap. File D console bug may never get fixed as I am probably moving on now. REV 7: Urgent end-of-game crash fix. Other slight tweaks. Finally fixed duplicate caps when Scuttlebug snatches one off the ground and Mario touches it same frame. REV 8: Shortened Fwoosh wind reach. Klepto y-anchor tweak. Miscellaneous position changes. REV 9: Replaced a Fwoosh with a Monty hole. Tweaked blown back speed and timing when Mario’s cap falls. New Game PLUS now doubles yellow and red coin values and doubles most enemy damages, etc. REV10: Held cap bugfix. QoL changes from feedback. At this rate I’ll have 10 revisions of the same hack, oh wait, I do. EDIT: Lmao I was so tired I left a typo that crashed when leveling up. Should be fixed now. Resent update.

Download Patch File