Super Mario Stardust Moon (Alternate)

Released:
Found on: rhcom
Difficulty: 4.5

This is basically regular Stardust Moon with revamped missions and QoL improvements as orchestrated by LinCrash, who has done updates to most Fares hacks in the past months.

The original version is also updated featuring similar tweaks, but compared to the newest version, the gameplay here is a lot different and extremely balanced to fully have a new experience.

While is this considered an “alternate hack”, Fares242’s version is present as v2.3: https://romhacking.com/hack/super-mario-stardust-moon

Enjoy!

Download Patch File

Extra Files:

Readme.txt

SUPER MARIO STARDUST MOON

Hack created by Fares242
Megafixed and edited by LinCrash [via base v1.2]

=====

I thank you for the long awaiting update of Fares242's newly released hack, which to all of us, knew how it turned out if he had taken more time and effort to fix the things on his own but couldn't. 
It's also unfortunate that I personally didn't enjoy 100% of the gameplay because it's starting to get repetitive a lot, so here's a little big something to spice it up from the ground-up. 
To those who played the early versions and felt that something went wrong from the beginning, I recommend reading the changelog to get a slew of improvements.

To those who were pleased with my updates, I appreciated the reviews and feedback I got in return. And of course, most of the thanks should belong, first and foremost to Fares242 for creating the
sequel, even if the gameplay was distinguishably below our expectations. And if, some day, he's allowed to improve for his future projects, I'll try to be as constructive with my criticism (and so are the fans) to help him get to the basic of basics.

Once again, thank you all and please enjoy the rewarding masterpiece I have ironed out for your excitement! Peace out!

~ LinCrash


PS: Oh of course, I can't ever leave you without a little surprise as well, here's a DLC associated to the game. How about that for replay value?! 

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CREDITS:

Thanks to:
Ozzie/Ozsef - playtesting, feedback, suggesting QoL changes (pre-2.3 build)
DJ_Tala - playtesting, feedback, extra help (custom star model, CIC error fix)
KingToad - early v2.4 build playtesting

Special thanks to:
SM64 ROM Hacks Discord Community - for the hype, feedback and discussion around the hack
Pilzinsel64, ROM Manager Team - for their provided resources and tweaks used

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KNOWN ISSUES [SOLVED]

This hack has CIC errors popping up while loading the ROM. But it should be working fine for a few PJ64 1.6 users if PJ64Fixups is installed with CIC error fix enabled.

Changelog.txt

[v2.5] (by LinCrash)

[NEW!] Moon Crystal model update (uncollected type, render)
Updated Display layout

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[v2.4] (by LinCrash)

Gameplay tweaks:

Fixed warps for all courses w/ semi-overworld exit warps
Parallel Lakitu cam patch
7/8 red coins patch
Reverted uncollected shard model to the regular star
Improved music (carefully picked ports from other hacks of my choice)
Half-buffed swimming speed
SMG2 star grab animation [credits to Pyro Jay and Arthurtilly]
Respawn softlock fix [credits to falcobuster]
Walljumps on breakable boxes fix [credits to Katx/Lily]
Water level rise/drain speed [credits to aglab2]
Key door cutscene fix [credits to Drahnokks]

Gameplay changes:

[NEW!] Optimized pretty much everything, aka figure it out
[NEW!] Optimized level respawn system
[NEW!] Reworked title screen
General objects and stars are available in all acts for the most part*
Renamed most of the stars to have a clear hint
Reverted 3D coins to 2D starbit sprites + replaced coin icon with a starbit icon 
Fixed/removed any crash-related and glitched objects
Nerfed King Bob-omb's HP from 6 to 4
Renamed "The Castle" to "Castle of Calamity" 

*signs will show up for certain events on specific acts

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[v2.3] (by Fares242)

Added Lakitu camera fix

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[v2.2] (by Fares242)

Fixed the death respawn loop in WC
Added doors in the ending room

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[v2.0] (by Fares242)

Star 7 added in Course 1 (due to missing one star in v1.2)
Bully star spawns differently in C8 (still causes the game to crash)
Removed Wiggler in OW3
Minor text changes + smaller object changes

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[v1.2] (by Fares242)

Collision fixes in B2, added return door leading to OW3 
Fixed object bank to Bowser related objects in the fight

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[v1.0] (by Fares242)

Initial release

Music.txt

Not gonna lie, hearing more and more Galaxy songs in this one gets bland (oh the irony). How about a change of pace with new picks? :^)

At least unlike Crystal Stars, ROM Editor is awfully generous to let the instrumentation of each port correctly!


File Select: Super Mario Galaxy - The Starbit Festival (by Skelux) [port from Star Road]
Star Select: Super Mario Galaxy - Course Select (by ShrooboidBrat)
Overworld 1/2 = Mario & Luigi: Superstar Saga - Stardust Fields (by Pablo's Corner)
Overworld 3 = Mario & Luigi: Bowser's Inside Story - The Road Leading to the Secret (by TheGael95) [port from SM64 Masters Challenge]

C1 = Megaman 8 - Astro Man (by Xeraclom14) [port from The Lost Dreams]
C2 = Maple Story - Henesys Market (by DobieMeltfire)
C3 = Pokémon Ranger - Jungle Relic (by mosky2000)
C4 = Yoshi's Island - Underground (by EDark)
C6 = Jazz Jackrabbit: Holiday Hare 1995 - Candion (by ShrooboidBrat)
C7 = Pokémon Diamond/Pearl/Platinum - Eterna Forest (by mosky2000) [fixed version]
C8 = Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky - Mt. Horn (by mosky2000)
C9 = Super Castlevania IV - Library (by StinkyDoggo)
C10 = Pokémon X/Y - Santalune Forest (by sm64pie) [port from Shining Stars 2 Demo]
C12 = Star Fox 64 - Aquas (by Helium)
C13 = Trials of Mana - Ancient Dolphin (by ShrooboidBrat)
C14 = Albert Odyssey 2 - Frozen (by scuttlebug_raiser)
C15 = Sonic CD [JP/EU] - Metallic Madness Past (by TheGael95) [port from Ztar Attack]

B1 = Zelda: Link Between Worlds - Lorule Castle (Part 2) (by 22neptun)
B1 Fight = Trials of Mana - Rolling Cradle (by ShrooboidBrat)
B2 = Zelda Ocarina of Time - Inside Jabu Jabu's Belly (by DobieMeltfire)
B2 Fight = Zelda: Majora's Mask - Enemy Encounter (by TheGael95) [port from Ztar Attack 2]

MC = Magma Snow Land (by Bubby64) [original song/port from SM64 Blue Star Adventure] 
VC = Zelda: A Link to the Past - Lost Woods (by TheGael95) [port from Forest Ruins Rebooted]
WC = Sonic Advance 2 - Egg Utopia, Act 1 (by GRAMINI)

Boss Fight = Super Mario Galaxy - Megaleg (by cpuHacka101)
Koopa Race = M.C Kids - Stage 2 (by DobieMeltfire)
Ending = Majora's Mask: BEN Drowned - Song of Unhealing (by TheGael95)
Power Up (Vanish Cap/Wing Cap/Shell Ride) = Super Mario Sunshine - Sky & Sea (by ShrooboidBrat) 
Metal Cap = Super Mario Sunshine - Delfino Airstrip (by ShrooboidBrat)
Star Jingle = Super Mario Galaxy - Course Clear (by EDark)