Super Mario 64 XXL



Super Mario 64 XXL is a gameplay alteration of SM64, heavily inspired by Sonic 2 XL. Mario has a fitness meter, which slowly improves if you avoid chocolate coins, but drops very quickly if you do eat them, which will lead you to a very fast demise. The game also features a custom pause menu made from scratch, works on console, and has bonus extras.
Features: Toggle-able Fitness Meter with the Press of the L Trigger! *Dynamic weight gain/loss system that’ll scale Mario appropriately and alter his physics accordingly *Brand new pause menu to accommodate for the extra features *Cheats, such as LSD and DK Mode *Widescreen toggle for those playing in Project64 and want a 16:9 skybox *Console Compatibility, no expansion pak required! *Some minor tweaks like red coins not counting as coins, endcake that brings you back to the splash screen, etc
Made with SM64 Decompilation Project.
Extra Files:
Readme & Instructions.txt
Super Mario 64 XXL - Created by Blakeoramo
How To Play + Important Information:
*One coin will usually decrease your fitness by 25, but sometimes the game is graceful
*Red Coins do not affect your fitness
*You can do just about anything to burn off calories, with a few exceptions like open doors and sliding
*Once your fitness goes below 0 you will die, however, dying will restore your fitness to 100 as will collecting a star
*Press L to toggle the Fitness Meter On and Off
*You cannot get a game over as you have a death counter instead of a life counter
*You cannot change the camera settings in the pause menu, you can exit course, however, even in the HUB worlds
*Press Start in the main pause menu to return to your level, you can cycle through the options menu by either pressing A or using the DPAD
*Press Start on an option in the options menu to enable it, and Start again to disable, you can have multiple features enabled simultaneously
*LSD Mode corrupts the skybox to create a hall of mirrors effect. (Note: The effect is even trippier on accurate emulators/console)
*Widescreen Mode is intended for emulators such as Project64 with an Override Aspect option. It'll will fix the skybox for widescreen resolutions, but not culling or the HUD
*DK Mode gives Mario an oversized head. (Note it will sometimes revert to normal periodically if you warp, for example)
*All 120 Stars should be able to be collected in this version of the game
*The game is O2 optimized, so DDD won't lag
Credits:
Myself
Decomp Team,
Nintendo,
Sonic 2 XL Team (For Inspiration),
Superman 64 Team (for inspiration of the engine this was based on)
license.txt
Flips is licensed under GNU General Public License, version 3.0 or higher. The full legal text can
be found in boring.zip; a rough interpretation (for non-lawyers only) follows:
- You must credit the author. Don't claim it as your own. You may modify it and take credit for your
modifications, but the author (Alcaro) must be credited for the original software.
- If you modify this software, it must clearly be labeled as a modification.
- Any applications containing any part of this software must provide the full source code needed to
modify and rebuild this application, under the same license. Including this interpretation is
optional.
- The author claims no copyright over input, output, or error messages generated by this tool. Use
it however you want.