Super Mario 64: Trash Edition




All the same levels you remember, except they’re now all messed up, bad, stupid, unfun, poorly designed, and, overall… Trash. Every single star’s new and different from the original game, and an easier version is included for those who want to make the Kaizo categorization null and void.
Extra Files:
Credits and Info.txt
Welcome to Super Mario 64: Trash Edition!
Credits go to me (A Good Duck) for basically every single thing in this hack. But there's a few other things that deserve a shoutout:
- BillyWAR for playtesting basically everything
- Toad's Tool (and all those who worked on it) for making the only software I used
- Nintendo for making the base game
- Uhh
- sister for absolutely no moral support
- anyways moving on
Confused as to why you have two separate patch files? Why one says baby? Why one has five devils?
Don't be.
Both patches are extremely similar, however the baby version features changes to make the hack objectively more enjoyable.
On top of these minor changes, RR, WMotR and BitS have been completely overhauled due to those stages being insanely difficult in the base hack.
The reason why the regular version is featuring the devilish 5 is because there are five stars that are so hard I literally couldn't beat them savestateless.
Given the fact that I MADE those stars, that should tell you how hard they are.
So pick whichever version seems like the more enjoyable experience for you, and have fun!
Update Notes.txt
2022-08-11
Baby:
- Changed one of the secret spots in Cavern Acrobatics to be above land, to prevent collecting the final secret causing a terrible camera angle.
- Added boxes in BitS for two jumps that, previously, were required multiple times (specifically the long jump + wall kick at the removed arrow elevator, and the final triple jump + wall kick at the two removed spinning elevators).
2022-08-14
Both:
- Changed Yoshi's text
- Some other thing