B3313 (Super Mario 64 Internal Plexus)


Will you play the game, or will the game play you?
Thanks to the following people for their contributions to b3313 over the years
Annielogue - Inspiration for area design, Texture Design, Beta Resources Alieneer - Code source (The Junuary Project Resources) Arthurtilly - Area design/Programming BikdipOnABus - Documentation and ID Setting BlackJoystick - Area design/Inspiration Blakeoramo - Engine development/Object Design Bobstar - Music design Cavin856 - Programming (ASM) Charles445 - Programming Chlorobyte - Programming (ASM and C code injection) ChrisRLillo - Lead development, Music/Area/Texture Design, Programming (ASM) Curly - Area design, Animations, texture work, music Dudaw - Code Source (Sm64BRP) / Main Inspiration for making B3313. Dynalox - Area design Falcobuster - Blaarg code Felegg - Object source/Inspiration FluffaMario - Player Models Gab64 - Inspiration for area design Gronoti - Area design Halo/MariHalo - Texture Design/Inspiration for area design Hornet - Texture design iProgramInCpp - Area/Texture design jefftastic - Area design JoshTheBosh - Area Design, Programming Kaze Emanuar - Programming Kyan Pepper - Area design LaytonLoztew - Parallel Star Display Layout Lily - Programming (Asm) MarioMaster810 - SM64 Beta Archive “Ghost theme” Recreation Marionova - Inspiration for Area and music design Mrs_kitty - Chomp Gate Switch NewSupKaizo55 - Main Music design Composer NicoSwitch - Music design PatCangy - Area design Pointnclick - Inspiration for Area design Pyro Jay - Programming/Rom Manager Assistance Quills - Area design Rovert - Model Design SigmaShield - Texture Design someone2639 - Programming SonicAndMarioGames1985 - Area design Stalechilibeans - Polishing WF models Super Mario 64 Beta Archive Team - Inspiration for Area design The Bob - Area design TheGreatestRoman - Object placement, Pasting Text The Preservation Project Team - Source for Beta Assets wasteofblood - Music Design Willisaclown - Music Design Zany Z-Fight - Texture Design